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Varsi 님이 최근에 작성한 평가

1-3/3개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 118.9시간 (평가 당시 112.7시간)
Managed democracy was close to being seriously at risk by the automaton capitalists, but the Helldivers saved the day once again.
2024년 5월 6일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 1,067.1시간 (평가 당시 968.0시간)
Definitely the most fun way to learn the basics of orbital physics.
Plenty of replayability (very active modding community too)
2020년 9월 4일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 806.3시간 (평가 당시 83.8시간)
Some thoughts after my first playthru:

There is much to improve:
- UI could be more responsive.
- All sorts of pauses during combat need to be ironed out (similar stuff as Firaxis XCOM had).
- Game performance goes down on longer sessions so more optimizing needed.
That said I didn't have any real issue with my system.

I can imagine there is a pretty steep learning curve in this game. I had played all sorts of Battletech and Mechwarrior games before so I knew how things generally work and how to equip 'mechs. Without all that knowledge things might get hard very fast.
The most challenge to me came before I realized that going in the middle of the map is a sure way to get outnumbered in battle and assasination missions.

On my first playthru I prioritized the story missions most of the time and only went for mercenary contracts later in the story. On my next playthru I'll enjoy the smaller mechs at the beginning a bit longer and advance the story slower. I really like the freedom you get when choosing where to go next.

There is a lot of potential for more in this game as well. I really hope HBS will create new stories and expand this pocket universe in the Periphery. Any DLC/expansion that more than just pretty things will be an automatic purchase for me.
2018년 4월 29일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1-3/3개 항목을 표시 중