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Recommended
1.6 hrs last two weeks / 35.4 hrs on record (34.2 hrs at review time)
Posted: 15 Feb @ 5:39pm

As a former Overwatch player who eventually burned out from the intense meta adherence and rigid character choices, Marvel Rivals has been a breath of fresh air. The game strikes a great balance, offering a roster where nearly every character feels viable in most team compositions. While you’re rewarded for utilizing team bonuses through strategic character combinations, you’re not forced into overly restrictive setups, which keeps matches engaging and less stressful.

The sound and art design are top-notch, staying true to the Marvel universe. Every character looks and feels authentic, and the variety of skins adds another layer of customization. Even better, the default skins are so well-designed that you don’t feel compelled to spend money unless you really want to.

The decision to go free-to-play was brilliant. Matches are quick to find, ensuring an active player base, and the microtransactions are purely cosmetic, meaning you can fully enjoy the game without spending a dime. For players like me who value fair monetization, this is a huge plus.

It’s clear that the developers genuinely love the Marvel IP. Just a month after release, we’re already seeing exciting updates, like the addition of four new characters in the Fantastic Four update. It’s great to see such strong post-launch support, and it gives me confidence in the game’s longevity.

If you’re a fan of Marvel or team-based games, Marvel Rivals is absolutely worth checking out. It combines fun, flexibility, and respect for its source material in a way that feels both fresh and inviting.
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