No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 14.7 hrs on record (13.2 hrs at review time)
Posted: 5 Mar, 2016 @ 4:21pm
Updated: 5 Mar, 2016 @ 4:27pm

Very cool local co-op platformer that gives players greater spatial interaction and team-based navigation than your usual co-op platformer games. The level's are very modular with heaps of rules that interact with each other in quite complex ways so you really feel a tangible sense of mastery with your co-op buddy, plus all the rules in the levels are introduced slowly but dense enough until the later levels become absolutely beautiful, chaotic and difficult challenges.

I have to note my preference over these sorts of sprite based, 2D co-op platformers over 3D co-op platformers which emphasize the spectacle of simulated physics objects, as the player's have a lot more control over pixel perfect movement to create very skillful plays, rather than drawing amusement from the 3D physics comedy you see in Little Big Planet and Trine as when the difficulty ramps up, there's a bit less frustration over elements of the game you can't control and more determined on the player's platforming and cooperation skills.

There's also a healthy dose of troll-based dickish behaviour the players can perform on each other due to the large amount of abilities and weapon loadouts the game gives, although most of these weapon's don't feel too balanced so quite a lot don't feel like legitimately viable options for over half of the game besides the novelty of allowing the players to troll each other. They still interact with each other and the levels in unique ways so bored players can get creative experimenting with these many interrelating rulesets, like setting your coop partner aflame so they can jump higher when extinguished by water.

I'm a big fan of Dan Palladin and Tom Fulp, and it's quite amazing that a game with a mid-2000's Newgrounds aesthetic focusing on local co-op team based platforming not only exist but become quite a commercial and critical success. They just keep making these games, injecting their irreverent sense of humour not only aesthetically but within the gameplay of ♥♥♥♥♥♥♥ with your partner as well.

The humour does seem a bit excessive at times, and it's hard to imagine these guys being the same people who started out making deliciously spicy child murdering games. While both juvenile, the spice is gone and instead we have humour more akin to the todays kids watching their Let's Players and Tobuscus's, but I think that's fine. In fact the humour matched my little sisters humour much more than mine and playing the game with her still felt enjoyable as I was able to enjoy these cutscenes vicariously through her and her reactions.

The game is worth a lot less if you don't have a co-op buddy or spare controllers for them. Also while running through the campaign with 1 buddy is great, their isn't a 4-player local co-op option for the campaign. Instead, game modes meant for more than 2 people don't feel as satisfying as most are competitive modes such as Team Deathmatch and Capture the Flag, which is when the game makes you use all these weapons as actual weapons, rather than platforming tools. It's still a great chaotic spectacle though, but being precise with player movement and combat feels a lot clumsier when the players are meant to fight each other than cooperating. But more co-operative modes would've better suited the game. Or even just giving a 4 player option for the campaign.

Overall, great game, great laughs and gaffs, allowing for high levels of cooperation and dickish behaviour in spades.
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