6 people found this review helpful
Recommended
0.0 hrs last two weeks / 53.0 hrs on record (31.2 hrs at review time)
Posted: 5 May, 2024 @ 5:30pm
Updated: 5 May, 2024 @ 5:32pm
Product received for free

An okay rogue-lite turn-based combat game with strategy elements set in a zombie apocalypse.

    This game offers:
  1. Rogue-lite gameplay: if your main character dies, medals earned in the playthrough can improve the main character (although I find these upgrades not that helpful) for the next playthrough.
  2. Character skill management: You can recruit many survivors throughout the game and manage what roles you would like to assign to them
  3. Resource management: A few resources to manage to ensure the survival of the group. Some resources are linked to major missions.

The Good:
  1. Turn-based combat: Melee weapons, guns, traps. There are many offensive and defensive skills to use in combat. Combined with the roles you assign to your survivors, each mission's outcome can vary. Forgetting to bring a character who provides first aid? You might need to cut your mission short and bring fewer resources back to camp. Bringing characters use the same ammo type? You might have to fist fight tough boss when your ammo runs out
  2. Different enemy types: Each area has its zombie types with unique attack moves.

The in-between:
  1. The weapon model does not match the actual weapon during combat. You can craft and scavenge a few weapons for each ammo type. The weapon shown during combat is, however, fixed. So you can equip a Uzi, but the weapon shown in combat would be an AK.
  2. A bit grindy. Although you are not forced to reach the final stage of each mission (area) , you do have to survive 35+ days. This means you need to go through missions (areas) multiple times. Yes, you can skip days without scavenging, but good luck equipping your survivors or finding some important resources (i.e. tool, that is used for hunting) to allow you to continue hiding in the camp.

The bad:
  1. Horrible UI. Finding items can be painful after you have gathered a lot of ammo, equipment, and craft material.
  2. Generic storyline and some stupid missions. The storyline summary is that you get knocked out in a zombie apocalypse and are rescued by someone. He brings you to a camp, and now you are in charge of that camp to rescue more ppl. You hear the government will rescue you, but something happens (not explained who caused it), and now you have to go for plan B to survive and maybe save the world. You can romance some female characters (two zombie-killing missions with each character) as if this is some fantasy daydream. Does this sound unique or interesting? They have to introduce "romance," don't they?

Overall, Dead Age is an interesting game in turn-based combat but failed horribly in terms of storyline. If you are a turn-based combat fan, give this game a try. If you want to be immersed in a zombie apocalypse world, you should look elsewhere (maybe The Last Stand: Aftermath) because Dead Age's setting is too boring.
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