6 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 39.2 hrs on record (37.6 hrs at review time)
Posted: 7 Oct, 2024 @ 4:27pm

Dark Deity is an okay visual novel turn-based tactics game with some RPG elements. If you are not a visual novel fan, you might want to avoid this game because the story is presented in a visual-novel fashion.

    This game offers:
  1. Resource management: There are various items and artifacts that offer status boost or healing. How you manage and spend your gold will affect the difficulty of each mission. Upgraded the wrong weapon? You might have a tough time landing a single hit.
  2. Limited skill management: you can only add two new skills when your heroes move up to a tier (consider it as "evolve") with 4 new total skills that can be learned. Your armor and damage type might change when you move up a tier.

The Good:
  1. Game Customization: You have the option to adjust settings for the campaign, such as how your characters will level up, what their stats would be at the beginning of the game, and how much gold and experience you would get. There are also a lot of characters (30) and classes (54) to choose from (this sounds good on paper, giving you a lot of play styles based on 54 different classes, but in reality, this is a recipe for disaster)
  2. Different armor and weapon types: There are 4 different armor and weapon types. Some weapons are more effective for certain armor types than others. Such as Piercing: damage vs plate -10%, vs chain +40%, vs leather -5%, and vs rune cloak +10%. Bringing every damage type is a good strategy for every mission.
  3. Good attack animation and character art

The in-between:
  1. Visual novel style presentation. I put this as in-between (rather than the bad) because some people are fans of visual novel games. If you are playing this game, it surely is because it has turn-based tactics elements rather than visual novel-styled storytelling. I'm not fond of visual novels, and following the story has been painful. You must click through so many dialogues between characters or wait for the text to appear. The game also added a "Bond" system for characters, meaning you have to click through more dialogues to know more about each character. Halfway through the game, I just gave up and started to skip those dialogues. Do they offer more information on world-building? Yes. Do I care about those at that time? Noooooooo.
  2. A luck-based status level-up: When a character levels up, only their health is guaranteed to increase by 1. The rest is based on the aptitude percentages. If you are unlucky (like me), sometimes you will only have 2 stats increases instead of 10. There is also an achievement related to full stats increase on a single level up, good luck with that grinding

The bad:
  1. Too many characters to manage: There are 30 characters to choose from towards the end-game. These characters join your team in a ridiculous fashion, and a lot of them are similar. I tried to level everyone up, but I gave up by the time most of them reached lv 32. There are simply too many of them, and I do not remember their strength or weakness. Combining these 30 characters with 54 distinct classes, I have 0 idea who is good at what towards the end of the game.
  2. Repetitive combat with little tactics required: The game gives you the illusion of choosing 4 different weapons, but to be honest, the only one you use most of the time is the one that actually has a higher percentage of hits. I would choose to deal 20 damage at 100% rather than dealing 100 damage at 20%.
  3. Horrible inventory UI and management: You will get a lot of artifacts. Some of them are quite helpful in combat. But when combined with deploying 14 out of the 30 characters, managing the best artifacts for your deployed characters really tests your memory. The inventory UI won't provide the stats or skills of your character. So the only way to give them the best artifact is to open a guide on a second screen or switch between the game's UNIT and INVENTORY tabs.

Overall, Dark Deity tries to offer a lot of freedom in how you play the game, but every aspect needs polishing. Combined with a visual-novel-styled storyline presentation, it tries to mesh too many things together but excels at nothing. It is not a bad game, but this game is not my cup of tea.
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