1 person found this review helpful
Recommended
0.0 hrs last two weeks / 106.0 hrs on record (4.6 hrs at review time)
Posted: 25 Feb, 2023 @ 1:53am

If you're into the core COH gameplay from when it first released, this feels much more like what you'd expect from the series after the - to me - big departure of the second installment. It keeps what worked the second time around, like the capturing of sectors by standing in the circle instead of hugging the box, but gets rid of other bad decisions. Gone (at least at this stage) are the different commanders and their linear unlocks, and we're back to a more First-Game style of command decisions.
The gameplay also feels a bit slower again, but some caveats like the way too large UI (particularly noticeable on big screens) and strangely zoomed in camera remain. Other UI and control elements need a bit of work too, like selecting units from within a group not jumping straight to them, making split second retreat decisions all over the map a bit of a tall order.
Other good decisions, like call-ins no longer being resource-"free" (remember Tiger tanks being manpower only, i.e.), were kept in, while the vehicle combat and infantry movement feels like a good mix of both predecessors.

Overall good, with the potential to be absolutely great down the line with more work and a playable italian faction because COME ON how are you going to do them this dirty. Some other bugs are also present but likely to be fixed. I really love my dug-in StuGs turning and doing the tango over its own sandbags :3
Vast improvement over the second one


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