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0.0 ч. за последние две недели / 8.1 ч. всего
Опубликовано: 26 апр. 2015 г. в 15:59
Обновлено: 26 апр. 2015 г. в 16:01

Interesting...

Reminds me of myst, but with less puzzles and more story. The ending is fitting, but it leaves so many plot holes unfilled, things at least fit together until then.

Graphically it is a gorgeous game, I just wish there wasn't invisible walls everywhere, they make the game much more linear than it needed to be. Whoever worked on all the rocks littered throughout the game did a great job though.

If it weren't for the $20 price tag I'd recommend this, but there just isn't enough gameplay depth to justify the current price tag. (It only took me 8 hours of playtime to get all the achievements, and beware there really isn't any replay value here.)
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Комментариев: 3
76561198025235947 14 июн. 2015 г. в 11:36 
Thanks for your suggestion, we will keep that in mind with our next project. :)

Adrian Palma,
Support Manager,
The Astronauts
Merlin4 12 июн. 2015 г. в 16:56 
All the puzzles where just very shallow. Woulda been nice to see more of the puzzles build on each other.
76561198025235947 10 июн. 2015 г. в 5:47 
Hi Merlin,

the engine we used for the game (Uneral Engine 3) is designed almost solely for linear games, it was really challenging to overpass it and create an open world like that, thus the necessity for invisible walls. Could you tell us what you mean by the gameplay depth so that we can improve it in the future projects? Would you just like more action?

Adrian Palma,
Support Manager,
The Astronauts