mfornaciari
Marco Fornaciari   Rio Grande do Norte, Brazil
 
 
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已运行 46 小时
Decent length - not ridiculously long, as is common in similar games -, not grindy, and a very solid battle system that shines in how it allows the player to combine the party member's strengths in a multitude of ways.

However, it generally doesn't feel like what we've come to expect from a JRPG; mostly resembles some sort of turn-based Diablo. Developers show pretty much no interest in storytelling - the plot's just there to justify walking around beating up on stuff -, and the idea of running the same procedurally generated dungeons in different difficulties is certainly more Blizzard than Square. These design choices can feel like a fresh Western take on a classic Japanese genre when done once, but I'd hope they don't become commonplace.
最新动态
总时数 17.4 小时
最后运行日期:3 月 9 日
成就进度   10 / 127
总时数 0.8 小时
最后运行日期:3 月 3 日
成就进度   1 / 31
总时数 27 小时
最后运行日期:2 月 22 日