1 person found this review helpful
Recommended
0.0 hrs last two weeks / 71.8 hrs on record (70.0 hrs at review time)
Posted: 15 Aug, 2018 @ 4:58pm
Updated: 19 Nov, 2018 @ 4:33pm

Pro :
- good game mecanisms, more accessible that older episodes.
- nice combat system and customization possibilities.
- good graphisms, not ultra HD textures, but the landscapes are wonderful, really good art in general.
- there is a coop, but...

Before Cons:
- game lower its resolution when fps are dropping, at 40fps (you can turn off this terrible feature, but it's enabled by default). Must be why so many people claims that graphisms are ugly / blurry.

Cons (mostly technical, I don't think they'll be solved in the future by the devs) :
- the coop system, the worst point of the game: you cannot just watch a cinematic with your mates, no, you must disband the group EACH TIME there is a cinematic, quit the mission, rejoin the group and then restart back the mission.
There is 3-4 ways to join your mate, and only 1 will actually work. They solved a lot of disconnect/joining bugs, they is almost not bugs anymore.
How should it be ? Like in every other good game, the players join a group, and can watch and play every bit of the game together. If a moment must be played solo for staging reasons, just make them play it solo, then wait other players at a "checkpoint".
- Performances... Meh, very CPU consuming (thx to the useless Denuvo ?). A lot of people are complaining about the performance, with my i7 2600k and my GTX 980XLR8 I got 60fps most of the time, going 40 or 90 sometimes.
- can't turn off motionblur,
- really bad AA. Seriously, in 30 min, I achieved to set up a better TAA in Unity (with a plugin) than they did in their game. The TAA only works on moving object. When the camera is still, their is just no AA (it doesn't collect samples over the screen, it collects just over time). FXAA is just ultra blurry, as always, no SMAA implementations.
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