Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good RPG-mechanics should let me puts points into my character, to become a better warrior, rogue, wizard, whatever. Disco Elysium forces you to hold your points to pass skill checks when they arise...not build your character. If you don't, you can waste time stuck in a soft-lock.
Disco Elysium is NOT formulaic in the typical cRPG fashion, and that's very much a bad thing. This isn't the savior of cRPGs, as if somehow they needed to be fixed. It's not a game-changer. It's a boring, frustrating slog that's only good enough to make you want to finish it out of spite.
It's just tedium and while thematically you're not supposed to be the most competent cop at the time of the game, it just isn't fun to fail over and over because of pure RNG under the guise of "haha you're a hungover, depressed, and stupid cop! You can't do anything right! LOL XD"
also dont try to redo checks every time until you succeed, go do some side stuff and level up the skill needed, then save scum a bit. Save before every side quest commencing and you wont risk losing it all
Why do I always read complaints about "grinding" as "damn, you mean I have to keep playing this game"?