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Πρόσφατες κριτικές από τον Majestic

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Εμφάνιση 21-30 από 70 καταχωρίσεις
2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
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2
123.8 ώρες συνολικά (67.7 ώρες όταν γράφτηκε)
Was going to overlook the feminist undertone throughout the game, but when Aloy challenged Aratak that kind of changed my stance towards the protagonist from indifferent to unsalvageable. Though I have to admit, the Ahsis subplot put her on thin ice already. It was unnecessary, they didn't even attempt to negotiate. They stripped him of his pride and made him a tag-along. It seems these dogmatic writers don't want both sides to enjoy it, they just want to cram a narrative down your throat. Even if you're not one to engage in the left vs. right dichotomy. Also, Ashly Burch is a misscast.

Gameplay loop is alright I guess, and it looks nice..
Αναρτήθηκε 20 Ιανουαρίου 2021. Τελευταία επεξεργασία 20 Ιανουαρίου 2021.
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402.7 ώρες συνολικά (159.3 ώρες όταν γράφτηκε)
This review has gone from upvote to downvote and back up again. Everytime they do a major release they break stuff but also improve things. With 2.0 and the only DLC it's probably the last major update or content that is going to be released, it's probably safe now for anyone that hasn't played it yet. Its well worth your time and money. A lot of effort went into the game.

If you get the DLC, i'd recommend you dont skip the basegame content.
Αναρτήθηκε 10 Δεκεμβρίου 2020. Τελευταία επεξεργασία 25 Οκτωβρίου 2023.
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70.0 ώρες συνολικά (9.4 ώρες όταν γράφτηκε)
Story is nice enough, and you get a real added layer to the story by reading the documents scattered around. Gameplay itself starts off a bit rough, but as soon as you gain some powers it's nice and zippy, though the enemy damage is quite hefty and you get some cheap shot deaths (if that is a blocking issue for you, you can always turn on some modifiers to make it easier). Level structure is very metroidvania, as you unlock more abilities and clearances the interconnected level opens up in more ways and you get access to locations you previously couldn't.

Should run you atleast 40 hours to complete everything.
Αναρτήθηκε 28 Νοεμβρίου 2020. Τελευταία επεξεργασία 3 Δεκεμβρίου 2020.
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4 άτομα βρήκαν αυτήν την κριτική χρήσιμη
87.5 ώρες συνολικά
They sold the season pass for quite a premium and delivered very weak content for it. Now they're charging more money, despite not being upfront about the fact that the first season pass wouldn't cover all content.

Typical 2K bull****
Αναρτήθηκε 8 Νοεμβρίου 2020. Τελευταία επεξεργασία 9 Νοεμβρίου 2020.
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3 άτομα βρήκαν αυτήν την κριτική χρήσιμη
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58.6 ώρες συνολικά (12.5 ώρες όταν γράφτηκε)
I'm pretty jaded on video games lately, and I usually switch off after 20min when the novelty wears off. But this got me playing for hours, so it must be doing something right. Outside Parvati's questline I never had the idea my conversation options were ones I would never use myself. And it wasn't a toss up between Capt. Picard or Dr. Evil either. And that is usually something that is an instant turn-off in story heavy games for me. None of the qualms people have with forced politics are true unless you engage in it. And Obsidian gave you both the option to ignore their advances, berate them or if you're feeling particularly annoyed at a person, to flatout shoot them. Now when is the last time you got to do that, hm?

As for the people mad about EGS, some of the most hypocritital and dumb arguments can be heard from the people touting this. Call it forceful marketing, but it means money gets diverted for games like this. And do you really want a monopoly on a games front? Aren't these the same people who were bashing steam for not cleaning their store from assetflips and pure hentai smut? Well, now you've got a choice outside of Steam. The only gripe I have with the plethora of storefronts is the system overhead it has and the fact they have to launch the entire storefront in order to launch a game. The UPLAY store can be seen gobbling up 20% of your CPU's resources at times. If they could just release a lightweight service that only deals with the DRM when you try to launch a game, that would go a big way against my issues with the storefronts. Maybe it's something developers can ask for?

EDIT: Have to say, eventually the novelty DID run out. Still an OK game. Just try not to 100% complete it, it will become stale before you finish it.
Αναρτήθηκε 25 Οκτωβρίου 2020. Τελευταία επεξεργασία 15 Νοεμβρίου 2020.
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35.7 ώρες συνολικά
Eventually you really grow tired of the ways the game tries to deliberately waste your time. And whereas I had some fun moments on Odyssey, mainly due to the better voice actors, this one evoked no emotion out of me.

Couldn't manage to finish it before being bored to tears. I think this also concludes my purchase of "Ubisoft Game™" in the near future, as they all follow the same formula these days.
Αναρτήθηκε 12 Σεπτεμβρίου 2020.
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210 άτομα βρήκαν αυτήν την κριτική χρήσιμη
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1.2 ώρες συνολικά
This remaster leaves a lot to be desired from a technical standpoint.
So from what I can quickly gather within the two hour window (as i'm refunding, unfortunately), my verdict is this:

What they improved:
- Increased LOD, meaning you will get less apparent asset pop-in in front of your face, it now happens more in the background. However, since they clearly didn't update the engine, the reason this was decreased in the first place is apparent by the drastic drop in performance and asset-streaming hickups during gameplay. Meaning this results in visible stutters and subpar framerates where a moderate amount of geometry is present (town).

- Increased Texture detail, but this is borked by the fact that they didn't update the AF slider, and it looks like 4x at best at the highest setting. Ground textures look blurry still, as a result. You have to force 16x in the Nvidia control panel to get it to actually look better, instead of just running worse.

Visual quality difference.

Here's a screenshot of the old game in Gorhart, with a 2x supersample and 16x AF forced in the Nvidia control panel.

https://i.imgur.com/QCvJ9cX.jpg

Here's a screenshot of the 'new' game in Gorhart, with a 2x supersample and 16x AF forced in the Nvidia control panel. Other than a slight increase in texture quality, I cannot see much difference other than the difference in time-of-day and maybe some additional bloomyness.

https://i.imgur.com/gPAxNc7.jpg

So the performance then?

Seems to be very poor, most likely due to the engine not being designed to handle the increase in LOD / Draw distance and asset streaming (textures). It stutters significantly more than the original game, and the framerate is 1/5th of the original. In Gorhart I get 220-250fps in the old game. The new game it can dwindle to the 50's.

Here's a quick plot:
https://i.imgur.com/PSNNUq5.png

And the original (with a 140fps cap I use for freesync, but uncapped it's 220-250)
https://i.imgur.com/dYcV1m2.png

Verdict:
It's not a real remaster, they just Tweaked the engine a bit to go a bit beyond the original console settings in terms of LOD, and added most likely the original texturework that was downscaled for the consoles. It doesn't look much better and it runs significantly worse. And since I have the original, I'd much rather just replay that. Sad.

Played on:
Ryzen 2600X 4.0ghz
GTX 1080 2ghz
16GB 3200-CL16

EDIT:
So I just realised that they actually removed the ability to buy the old game on Steam, and are only selling this botched version to players. So people can't actually buy the old, but still working game on steam anymore...
Αναρτήθηκε 9 Σεπτεμβρίου 2020. Τελευταία επεξεργασία 12 Σεπτεμβρίου 2020.
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348.7 ώρες συνολικά (223.4 ώρες όταν γράφτηκε)
Despite the padding that wasn't really necessary to hold up the runtime, and my general dislike for AAA games, I tried this one out and was pleasantly surprised. The DLC do finish the story, so the basegame might feel a little empty with respects to the ending.

Just buy the ultimate edition during a sale to get the complete game at a steep discount.
Αναρτήθηκε 19 Μαΐου 2020.
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23 άτομα βρήκαν αυτήν την κριτική χρήσιμη
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0.0 ώρες συνολικά
This DLC is incredibly gay.
Αναρτήθηκε 20 Απριλίου 2020.
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34.2 ώρες συνολικά (5.7 ώρες όταν γράφτηκε)
The audiomix in Halo:Reach is so abysmally bad that you can't even tell when an enemy has thrown a grenade, something that was a very distinct sound back in the days. It sounds like your speakers are in an empty room, nextdoor. How did this get through QC, and why isn't it fixed already.
Αναρτήθηκε 31 Μαρτίου 2020. Τελευταία επεξεργασία 31 Μαρτίου 2020.
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Εμφάνιση 21-30 από 70 καταχωρίσεις