4 people found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs last two weeks / 182.1 hrs on record (79.7 hrs at review time)
Posted: 3 Apr, 2024 @ 4:19am

This game has a very strong base for the gameplay and immersion. I wanna like it. It was good after the first fixes up to the first changes to the game. The main issue with the game is that it feels like an early-access title. Which would be less of a problem if they would put the tag on it, yet it is a full release.

My main issues with the game (, and I again I want to like and have fun with it.)

- Communication is really iffy, patch notes are vague and leave lot to speculation or otherwise useless. Things like weapons having stat that is untrue and could be an easy fix yet it takes months is just straight up unprofessional and annoying, making me feel like they don't care.

- Balance changes are poorly executed. Stepping away from Helldivers 1 where experimenting with weaponry was less severe since you had upgrades and your main gun was generally useful. Here the meta changes with each balance update. They nerf the strongest equipment for the reason to change up the game. The intention might be good, but these nerfed equipment just leaves the playfield forever, replaced with the second best thing and this behavior seems to repeat itself with each patch. You'd say they should balance the weapons, which would be the right thing, but they only slightly strengthen, the generally bad equipment, leaving everyone guessing what should be the next best thing. Another note is that the general difficulty of the game is constantly changing, which is understandable but dropping 4 difficulty levels - from the total of 9 - that we can manage is a big drop.

- Rewards for mission execution is mostly backwards. You have loot all over the maps which you can collect on the lower difficulties, which are really easy. Doing to opposite, going for hard missions mostly required for you to upgrade your ship, and in most cases only give you vaguely phrased upgrades with no data or just 10% increases to big numbers. If you are done with the upgrades, unlocked every stratagem there is not much reward for doing the higher difficulties other then the difficulty. I know this is a skill issue, but I want to feel rewarded for the time I do. Doing missions that are challenging to our playgroup are not rewarding since you don't have the luxury to find the extra loot.

- Vague and or missing information. Armors, weapons stats are mostly random numbers which help you distinguish one from the other but doesn't really tell you much. Stratagem's gives you no information about what they really do, especially support weapons. Every time a new patch comes out, the community have to do tests for hours end to find out what and equipment does and sometimes when information is given to the player it may often be false.

Last note. I hope this game becomes good with given enough time and I can forgive the annoyance it provides at the moment.
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