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I'm used to not knowing I made a mistake until it doesn't fit somewhere, at which point I tend to start over the puzzle or the section (Paint it Back splits big images into smaller chunks on easier difficulties). Staying with that game, the medium difficulty is just right for me. Easy is a bit too easy, hard is too hard for me on the 40x40 puzzles. (Workshop also kept me busy for a while.)
A hint button to point at mistakes would be nice.
No reset by the game, ever, I decide when I start over.
And yes, no timer, or an option to turn it off.
Your last line hits the basics, too. A few months ago my computer didn't want to boot, I got new parts, old windoze 7 didn't like new parts, couldn't get windoze 10 onto USB via tablet, but could get Linux onto USB, and liked it. I now run Linux Mint Mate. Steam Play works for a bunch of games so far, but not all perfect. Still better than Windoze 10.
May I ask what would make a nonogram game worth buying for you?
Do you prefer not knowing that you made a mistake until the very end and figuring it all out by yourself?
And I assume: no timers that can stress you?
Linux support + window mode + sound/music sliders?
It's a definite 'don't buy' for me.
Basically for a 10x10 grid, you have "6 lives" and each mistake consumes one of these lives. When you run out of them, the level ends.
@Mickmane: In regards to the error corrections, I think the way it's implemented now is really good. I wouldn't want to search for my mistake towards the end of a 900-tiles puzzle (30x30) and see that it was propagated through dozens of lines already.
I'll now check out what else you have to offer 🙂