8 people found this review helpful
Recommended
10.2 hrs last two weeks / 2,791.2 hrs on record (2,645.0 hrs at review time)
Posted: 12 Sep, 2024 @ 9:56am
Updated: 12 Sep, 2024 @ 12:34pm

the single player campaign in this game would benefit from a horus heresy novel caliber writer, but it is fine and fun and accessible- even re-playable if you're feeling nostalgic. game mechanics are navigable and make use of a proper range of keystroke for the wasd player. it makes you feel like you're space marine doing space marine things. good job.
but i'm really here to talk about the pvp.
i have spent entirely too many hours in this game, playing the same four maps with the same handful on pvp players for entirely too long. why on earth would anyone spend so much time on a dead, unsupported, peer-hosted, lag-ridden game?

when you play this game, you feel like you are an 8 foot abhuman, capable of extreme speed, accuracy and violence. the sound of armor joints moving with foot falls of heavy tread sounds like a space marine. the stride and change of gait when running or throwing a shoulder barge feels like a space marine. the bark of a bolter, the boost of a jumppack, they all make sense. the gravity feels right. you are a space marine.

it appeals to broad range of gameplay with three classes(tactical, assault or devastator) with so many possible combinations of earnable (not purchasable) perks that create an incredibly wide variety of game play styles. this diversity of game play makes a 12 person lobby feel like you are fighting among heroes or primarchs, not a squad of cookie-cutter ultramarines.
the option to chose your visual style is equally impressive with earnable (not purchasable) armor sets and a color palate that can turn your standard marine into loud rainbow colored emperors child or multi black shadow ravengaurd and everything in between.
playing this game successfully in pvp requires patience with warp-storms(lag), chaos demons(cheats) and a darksouls-like penchant for running one's head into a wall until you find your playstyle. (and that's assuming you have green bars for your connection and not yellow or red because you are in the us and the host is in the uk)

pvp has a lamentably limited amount of easily learnable maps of diverse-enough, many layered environments, with built-in benefits for certain classes or weapons(long open fields for sniper, tunnel-feeling halls for close up melta).
this limited range of maps is even more limited by the only active gameplay option (seize ground) being the default option and therefore the most likely place to find pvp play.
not to disparage "seize ground," its objectives allow for a large range of gameplay. want to play with in a clan with squad tactics? you can. want to play a world eater and gather blood for the blood god with head-on charge into enemy lines? you can. camp with heavy bolter, snipe with a one shot las canon, sink the emperors justice into the the meat of your enemy with whirring chainsword teeth? yep. big balls of plasma in a game of trebuchet? sure. its all there,

the playablility of this game after a number of hours becomes almost meditative. if i am about to do some work where my hand-eye cordination needs some tuning, i can find a random game of seize ground and get those gears moving before heading to work. highly recommended, if that is a thing you can benefit from and warhammer 40k is a fun ip in your experience. they broke the mold with this game,
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1 Comments
∾ELC∾ Half Wolves 13 Sep, 2024 @ 2:41am 
I agree with everything you said here. The last couple of months have been nice with a surge of new players finding this game in the wake of the new Space Marine 2 game. Hopefully this surge of player base continues for awhile.