43 people found this review helpful
2
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 23 Nov, 2021 @ 12:09pm

Biggest Arma 3 Map ever!

Wait, what did I just say ?! More on that later.

Contents
  1. Introduction
  2. Weapons
  3. Equipment
  4. Vehicles
  5. Factions
  6. Gameplay
  7. Map
  8. Conclusion


1. Introduction:
I don't think I need to explain again what the difference is between a DLC and a CDLC for Arma 3. Of all previous CDLCs, however, this is the closest to a regular DLC.
What do you get?

2. Weapons:
First of all, you get several new weapons. A full set of a new assault rifle modeled after the XM1, plus a few FAL and Galil variants. Nothing really special, but still cool.

3. Equipment:
There are a few new camo variants for uniforms, vests, backpacks etc. and a few uniforms and civilian clothes that fit into a dry or desert setting. So desert camouflage, sand goggles, light clothing.
The digital camera is interesting for the binocular slot. This should be useful if you want to include a press team.
The portable ballistic shield is really nice. This can be carried like a rucksack and is a portable cover to set up.

4. Vehicles:
Personally, I like the new armed drone best. That brings completely new possibilities to the gameplay.
There are also a few interesting new variants of existing vehicles here. New versions of the Off-roader with armor and add-ons like a snorkel, or some new Zamak versions.
The AMV Marshal is very cool in ATGM, mortar and MG versions. This brings significantly more diversity to the fleet of light armored vehicles for BLUFOR.
For the OPFOR and INDEP factions there is a ZU-23 AA, which can also be found on the zamak, as well as an armored Orca helicopter.
In addition, there are new desert camouflages for some vehicles, such as the A-164 or MI-48 and many more.

5. Faction:
Most of you will be happy that the ION PMC from ArmA2 is finally back. There is also a peacekeeping faction modeled on the UN.
As already mentioned there is a NATO and CSAT faction, as well as the usual insurgents and civilians for the desert.
By the way, all other factions (Vanilla and DLC) are equipped with the new content. You can use these very easily and do not have to put it together yourself.
You can find all new vehicles at the FIA, Nato-Pacific, CSAT, AAF etc.

6. Gameplay:
Unfortunately, I can hardly say anything here because I haven't played the new extraction mode much. So far, however, it's been fun.

7. Map:
Okay, why do I have it in the title that the map is the greatest Arma3 map of all time? The description says only 10x10 km.
That's correct. The actual map is only 10 by 10 kilometers. You will find a small oasis with a few villages, an airfield, a quarry and a road through the desert. What you just expect.
BUT there is more! This map makes very clever use of an Arma mechanism that is almost never really taken into account.
All maps in Arma essentially consist of the area that you can see on the map. But in contrast to almost all other games, there are no invisible walls at the edges to hold you back, but the map just goes on and on as it is on the edge of the map. Almost all maps are islands, so there is usually only the sea, but here the map consists only of desert.
What are deserts? Right, endless expanses in which nothing but sand can be found. Since the edges of this map are just desert, the dunes just keep going. Virtually infinite. I flew with a jet about 150km from the edge in all directions and was not stopped, even if the plane became unstable after this distance.
So this map is in reality about 300x300km !!!
Of course, this is actually nothing but sand, without mountains, trees, houses, only with the small oasis in the middle that represents the actual map, but that's what real deserts look like!

8. Conclusion:
I give a clear buy recommendation! The price of 7 € (in GER) is more than justified. Like all previous vanilla DLCs, this CDLC expands the available content in a very nice way. There are interesting new vehicles, equipment and factions that make the game feel even more complete. In particular, the ION and UNA groups have so far been painfully absent from Arma3, in my opinion.
I especially like that this CDLC is not a conversion like SOG PF and therefore does not cause any problems with the vanilla game or any mods at all.
The highlight for me is the map. Actually, it doesn't look that much, but I think it's extremely cool that you can actually play in an absolutely empty sandy desert.
The price-performance ratio is great and for the price you can't complain about the content.
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