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Näytetään 11–20 / 103
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 5.1 tuntia
Orwell is simple but entertaining. The storyline can be completed in a few hours total and while there are choices you can make to alter the course of the story, you can also figure out the overall premise on a single playthrough pretty easily. I appreciated this since I didn't really want to skip through dialogue for several hours just to discover what was actually going on.

The theme is strong but surprisingly not preachy. You have to imagine, based on the name and the premise, that the writers are pretty pro-privacy but the game never feels like it's going out of its way to punish you if you play in a different way. The writing is strong enough that the logical conclusion of your actions will force you to consider your morality and I consider that to be a major strength of the game's story.

Orwell won't likely blow your mind and it doesn't quite go hard enough into the free form investigation that I personally craved but it's a fun 5 hours that will give you some fun puzzles to solve and some moral issues to consider.
Julkaistu 17. syyskuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 2.1 tuntia
This feels like a great proof of concept more than anything else. I got 100% of the achievements in the game in just over 2 hours and while some of the puzzles were fun, the game still wound up feeling really repetitive at times. The story seems cool but it's more of a setup than a fully complete storyline. Even as theory-bait, there just isn't a lot here to feel satisfying and while there is a second game coming, as of this review, it's been 18 months and it's not out yet. I don't say this to rush the developers. In fact, I hope they take their time and make a game that feels like a complete story or at least a complete arc of a story, so that this game can be rebranded as a prologue chapter.

I really wish the developers well and I hope to see more in the future but even for the low price, as things are right now, I just can't recommend this game to your average gamer since there isn't really any conclusion.
Julkaistu 17. syyskuuta 2024
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 10.5 tuntia (6.1 tuntia arvostelun laatimishetkellä)
A beautiful remake of one of the best puzzle games ever made. While you don't technically need to have played Myst to play through this game, the story will be even more incomprehensible than it already is. That said, Riven took the foundation from Myst and really polished it, making sure the puzzles are integrated into the environment much moreso than in Myst. Do note that this is far from an easy game. In fact, some of the things asked of you will feel extreme from the perspective of a modern player but it is all possible without guides or moon logic. It's just difficult.

I will say that while most of the game is utterly gorgeous, I do still prefer the FMV characters to the awkward character graphics in this remake. They look significantly better than the Myst remake but they're still pretty janky overall.
Julkaistu 28. elokuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
19 henkilön mielestä arvostelu on hyödyllinen
yhteensä 4.3 tuntia
A yes or no recommendation is tough for this one so let me clarify: If you are a hardcore FNAF fan and want to keep up with all the lore, then yeah, obviously I recommend Into the Pit. If you are a casual fan or even just looking to get into the franchise for the first time, Into the Pit is probably a skip for me.

First off, the graphics and sound design are incredible the whole way through. Major props to Mega Cat for what they accomplished here. However good you feel the trailer looks and sounds, the game lives up to that expectation. Unfortunately, the game has pretty intense performance issues (which may or may not be linked to using a controller based on patch notes?) but jump scares and animations still look great.

As for the gameplay itself, I again give them props for taking the franchise in a wholly new direction. Approaching the game as a 2D horror game in the vein of Clock Tower, The Coma, or Detention was a great idea. The trouble is that none of the puzzles or horror here are all that interesting and investigation is basically non-existent. Throughout the whole game, you are pretty explicitly told what you are supposed to do via objective clues. The few times these are vague are usually more frustrating than thought-provoking. That said, I imagine the younger target audience might find some of the time-travel elements entertaining. For me, I just had trouble not comparing it unfavorably to Day of the Tentacle.

The horror comes from Springtrap chasing you around places but it's hard to be scared of him since he's remarkably easy to avoid. Despite what the trailers show, he actually runs slower than you do and the game even is built around this, with one particular point in the game seemingly requiring you to just run around him to progress. Once you realize that you can just go around him at any point in time, he becomes entirely trivial and the game never becomes any more difficult. Even as more animatronics start showing up, they seem to just make noise alerting Springtrap, rather than posing any direct threat. The flashlight is also entirely useless, making resource management a non-issue. The flashlight flickers constantly while using it and each battery is used up in somewhere between 10-15 seconds. You can always see Springtrap's eyes, even in the dark, so I preferred just running through the dark rather than using the entirely unreliable flashlight.

I will say that there are moments of inspired gameplay here. Several of the nights, you have to get out of your house, with several options available from the start. As you use escape paths though, they become blocked off for future nights. This forces you to find new ways out each time. I loved this concept and honestly wish it was expanded on in the pizzaria. Instead, they seem to switch things up from night to night by just locking certain doors and opening others. You never know which are open or closed though without simple trial and error and there doesn't seem to be any actual logic behind it that I could determine. Despite hints at further areas to explore via a world map, the Pizzaria and your house are the only two places that ever require any level of exploration, with the other locations only serving to house NPCs to talk to and items to obtain.

The story of Into the Pit is an interesting beast in itself. As with all FNAF games, the plot is ultimately cryptic but it does offer more of a narrative than pretty much any other game in the series. Ozwald has a goal and works to complete that goal throughout the game. This is never left to interpretation and is pretty straightforward. What's less obvious is why any of this situation is happening. If you're playing to understand why there's a time traveling ball pit, why Springtrap is impersonating Ozwald's Dad, why nobody else sees Springtrap for what he is, well, just know those answers won't come easily. I won't say they aren't in the game, that's more for online theorists to figure out, but I certainly couldn't figure any of that out.

If you are a fan of FNAF and just want more FNAF content, I think you'll be happy with Into the Pit. It's different than other games in the franchise but trying something different is good, especially from this side-story made by a partner studio rather than Steel Wool. If you are hoping to finally get the answers to the franchise, you likely won't be finding them here. I can't honestly even tell you if this is canon to the main games or not even after seeing all the endings. If you aren't a FNAF fan though and just love 2D horror games, this might be a good introduction to the genre for kids but it won't be much more than that. The puzzles and difficulty are remarkably easy, even on the hardest difficult (there are only two), the story is simplistic, and the game is quite short (I finished the game and got all the endings in 4 hours and that was taking my time casually looking around for everything).
Julkaistu 9. elokuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 0.0 tuntia
2 free levels that are really well made. The aquarium is quite large and the use of glass is unique and a cool touch. The submarine is a vehicle level but probably the largest one so far. Both of these are great examples of the kinds of levels I want to see more of and the fact that they are free makes this a no-brainer. I hope the paid DLCs start including more things like this.
Julkaistu 31. heinäkuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 6.6 tuntia
This is a cool "Kids-First-Resident Evil" kind of game. All of the atmosphere, horror, and twisty plot elements are intact here and executed quite well but the gameplay is far easier than most games of this style. For those who have never played a survival horror game before or maybe aren't here for the stress that this genre can provide, this is the game for you. Pick the normal setting and you'll be good to go.

If you have EVER played one of these types of games before, I HIGHLY recommend playing on Hard mode. It will be much more in line with normal settings on other games you've played. Normal mode will restock your ammo any time you run out, making enemies and ammo completely trivial. Hard mode still isn't very difficult but the safety nets are gone.

On top of the main game, Crow Country comes stocked with a good amount of extras. Several secrets and optional bosses exist in the game and after you complete it, you can unlock more items for subsequent playthroughs. Crow County is also just perfectly designed for speedrunners so if you're looking to get into that, Crow Country is worth checking out, even if you've never speedran a game before. All in all, it's a great game with a great story and I'll be very excited for anything else these devs make.
Julkaistu 30. heinäkuuta 2024
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 24.8 tuntia
Easily one of the best puzzle games of all time. If you enjoy games like The Witness or Animal Well and don't mind a bit of light horror thrown in, I cannot recommend this game enough. Be aware that while the horror elements are effective, and you can technically "die", it never requires dexterous movements or quick button presses to survive, even when it may seem like it does. This is a game anyone can play, so long as you can solve some pretty difficult but accessible brain teasers.
Julkaistu 19. kesäkuuta 2024
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 11.5 tuntia
Just a fascinating puzzle/metroidvania game unlike anything else I've ever played. I recommend taking notes while playing though since the mapping system isn't fully sufficient and there is a lot that you'll want to remember/keep track of. It'd be awesome if an update just added a few more different stamp types but even if that never happens, I still fully recommend this game.
Julkaistu 10. kesäkuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 2.3 tuntia
One of the most frustrating and illogical survival games I've played that takes place in a world where literally everything seems to be out to ruin your day for no particular reason.

Even learning Raft was frustrating as the game never tells you that you can only ever build off of your original raft. I imagine the initial playthrough of every Raft player involves the frantic gathering of resources by using a bizarre hook thing before they jump off the raft as they reach the first island. It's only a four square thing and once it starts getting attacked by a shark, the logical move is to get off. The raft then floats away and you are literally stuck with no option other than to restart. You'd think you could use your building hammer to build a new foundation but no, you can only ever attach foundation pieces to other foundation pieces, not build them from scratch.

As for some of the illogical elements, besides the ridiculously murderous wildlife that includes sharks, birds, boars, and anything else they could shove in the game, at the start, your character is able to make things like a water still and a grill but can't make a shovel. They can make a paddle that somehow seems less effective than if they just used one of the many planks they find in the water. The raft constantly floats onward despite all the floating materials just staying still. If you want to get off the raft to explore one of the many islands that pop up, you'd better build a disposable anchor (WTF is a disposable anchor and why would anyone ever build one?). Your character is apparently incapable of beaching a raft like a normal human being would, instead requiring a ridiculous item that nobody in their right mind would ever create. As if that weren't bad enough, the anchor requires stone to build. Stone which you cannot gather on land or from the floating debris, no. You have to get off the raft and swim underwater and harvest the stone from the sea floor. So the game doesn't want you to get off the raft without an anchor but in order to get an anchor, you have to get off the raft. Completely insane.

Defending yourself is also a slog. In my time with the game, I made it to an island filled with birds that picked up rocks and dropped them on me. My person capable of building a full raft hadn't researched how to build a bow and arrow yet so I didn't seem to have any ability to actually defend myself against this constant onslaught from crazed birds. Which brings me to the research table. I built this thing thinking it would allow me to research new craftable objects. I assume that's what it does but all it ever showed me was a bunch of greyed out items I couldn't build. It gave a list of materials next to these items but even if I gathered those materials, I still couldn't research the items. I stuck a blueprint I found in the blueprint slot and it said Researched. I still couldn't build the item on the blueprint so I'm left with no idea what this table actually does or how to use it.

I only spent a couple of hours with this game and rarely have I found a game so immediately obtuse and frustrating. The design seems to be completely at odds with itself, the logic is baffling, and there is no tutorial or anything to teach you the confusing and unnatural mechanics. I cannot imagine recommending Raft to anyone.
Julkaistu 6. kesäkuuta 2024
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 33.5 tuntia
If you enjoyed Subnautica, you will almost certainly enjoy Below Zero too.

Returning to planet 4546b, Below Zero actually gives you a named character and a tangible quest this time around. You play as Robin Ayou who intentionally lands on the planet to discover what happened to her sister, a scientist with Alterra. Your goal is not only to survive and escape this planet but also to piece together what was going on in this arctic region of the planet.

While the bulk of the gameplay is the same, some small changes make a major difference to the gameplay. The first and biggest change is the temperature gauge and the expanded role of land exploration. Unlike Subnautica's tropical region, Below Zero takes place in the arctic and, thus, is very cold. During your adventure, you'll spend a decent amount of time walking around on land and will have to maintain your temperature. Get too cold and you'll die. This functions just like any of your other survival gauges and oddly doesn't have any impact when you're in the water.

The smaller environment also means there are different vehicles. The Prawn Suit makes a comeback but the Seamoth and Cyclops are replaced by the Seatruck and Snowfox, the former being a modular vehicle capable of towing various expansions in back, such as extra storage or sleeping bunks. The later is a skiff made for going across the surface quickly.

Finally, some base elements function differently than they did in the original. The coffee machine is no longer a free water generator, instead lowering your thirst but giving a large boost to body heat. Base objects can now be built on land though, allowing for land bases.

The overall feeling of the game is the same although some of these changes may appeal to some while others may be put off by them. The story involves a good deal less investigation on the player's part with most plot points being actively pointed out to the player, but the story that was told was good and ties off many of the loose threads from the first game. Survival is made a bit harder due to not having the infinite combo of vending machine/coffee machine but this winds up working better for the game overall. Bladderfish are everywhere so water isn't particularly hard to get hold of and a greater emphasis on gardening makes planting an important part of sustainability. I liked making a greenhouse in my base and enjoying the much faster boost to my thirst and hunger.

To me though, the increased focus on land travel was not an improvement. The arctic environments were confusing and, while the artists did an admirable job at creating landmarks and unique areas, it's still just a snowy, icy waste for the most part. At no point did I venture onto land unless I had something specific I had to do and even that was done under duress. The Snowfox also felt superfluous since I wasn't able to make one until after I had the Prawn Suit and that would keep me warm on land plus add extra storage so I always just used that instead.

The smaller water environments also made it so that I never felt much of a need for more than a single, centralized base. Only in specific areas will sea creatures attack so building away from them will ensure you always have a safe place to go back. Caves are typically small entrances on the sea-floor and the deepest is only two levels down so treks could easily be made in at most, a couple real-world minutes, meaning I never felt like going through the effort of transporting materials and building bases throughout the world like I did in Subnautica.

This all makes the game feel quite a bit smaller than the first but for some, I imagine that will be a positive. Overall, I still deeply enjoyed Subnautica Below Zero and felt a pang of loss before ending the game, knowing I wouldn't ever go back to this base again. The story may have closed off most, if not all, of its story threads but I still hope that Unknown Worlds returns to this series again, if not on 4546b, then somewhere else in the galaxy. There's always room for more water planets, isn't there?
Julkaistu 30. toukokuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 11–20 / 103