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Must Haves:
1. Could the FPS and "Start Recording/Stop Recording" overlay be made to work with any resolutions and any kind of window (borderless/fullscreen)? This is especially important if we want to know whether we have hit the record button or not.
2. Is D3DGear using GLCore as the renderer? I have some games that uses GLCore to speed up graphics and as such D3DGear stops working the moment the game turns on GLCore.
Optional:
1. Could we have a pause recording button, I don't necessarily need a pause overlay like in Twitch stream, just a simple pause, and then continue on recording. What I mean is a feature that allows a pause, lets say on pause it produces a video file named "A", and on continue record the rest of the recording will be appended to the back of the file "A".