24
Products
reviewed
1168
Products
in account

Recent reviews by The Flames of Hibachi

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Showing 1-10 of 24 entries
No one has rated this review as helpful yet
21.9 hrs on record
YARRRRR IM GLITCHING INTO THE MIDDLE OF THE SEA
Posted 28 November, 2024.
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No one has rated this review as helpful yet
0.6 hrs on record
Literally no idea what people are talking about. I can play online just fine and there's a ton of servers!
Posted 14 March, 2024.
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No one has rated this review as helpful yet
18.0 hrs on record (3.4 hrs at review time)
Early Access Review
This game is yet another heaping mountain of evidence that you do not need a huge budget, complex graphics, and never ending content updates to make a chart topper. I need more games like this to come out!

Part scary, part hilarious. You'll never stop screaming and laughing at the same time.
Posted 23 November, 2023.
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No one has rated this review as helpful yet
40.0 hrs on record (22.6 hrs at review time)
MMMMMMMMMMMMMMMMMMMMMMM YUMMY
Posted 17 September, 2023.
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10 people found this review helpful
2.8 hrs on record (0.4 hrs at review time)
I bought this game after a lot of inner deliberation after watching some friends play it. The second I did I immediately started feeling regret. I didn't have time to play it that night but I did boot it up to check the settings and see how it ran on my mid-tier GPU. It ran okay, but then I I took a look at the upgrades and things you can buy and my remorse increased a lot more.

I woke up the next morning, and while I was taking my morning shower I started to get a vision of the future. What I saw was 300+ dollars in DLC, season passes, skins, and content that both should have been in the base game and will be almost necessary to survive in the world of Meet Your Maker. I know how Behavior does business, and I honestly don't know why I didn't realize that before I pulled the trigger.

This game has a major issue. While it has a cool theme and idea, It has almost no content to speak of. 2 Classes which are essentially the exact same with a few tiny stay differences (We're talking like 10% faster move speed, stuff like that), 4 placeable enemies, 9 traps, 2 nearly identical guns, two nearly identical swords, etc. Behavior is outsourcing all their game development to the players, which is fine as that's literally what the game is about, but I would expect at least a few more things to actually play with.

I would be STUNNED if they added a single more thing without it being a 15 dollar DLC pack.

I've seen a few interesting uses for things, like splitting bombs into two places with a divider, but for the most part these have a single use and no synergy. Unlike MYMs contemporaries, there's no interesting interactions where things change behavior when placed near each other or can fill different roles when used creatively. For the most part, level design is to place a thing that shoots if the player doesn't notice it. In order to scale the difficulty of the levels, players for the most part just spam a million traps and enemies in a room. Sometimes, they do so to the point that the level becomes nearly impossible to beat.

Players are not required to beat their own levels before they upload them. This is MYMs biggest mistake. Of the few brutal levels I joined, none of them were interesting and challenging gauntlets. All of them were a series of rooms with a trap on every wall and enemies blocking every platform. Beating these levels would be an exercise in slowly disarming 15-30 traps in a single room, slowly stepping inch my inch, only to get cheap shot by a bomb that just happened to bounce right into your face by chance and have to start all over. Not every level is like this, I've seen streamers play levels that look awesome. However, since Players are incentivized to kill you, not make fun levels for the fun of it, that is the rare exception.

Because there is no comment or rating system in the game it's impossible to hunt for something fun. Even Nintendo allowed you to say a level sucked. All this game has is a useless set of buttons at the end of the level where you can pick 2 of 4 possible positive only "ratings" which as far as I can tell does nothing at all except let the creator know if you liked it.

Finally, we have to get back to Behavior. In response to a lot of genuinely good feedback on some of the same stuff I'm saying here, Behavior has responded basically "Nah, ♥♥♥♥ you get good noob". This is classic Behavior... behavior. The problem isn't that I can't "get good" and beat the levels, the problem is that they are so ♥♥♥♥♥♥♥ BORING that I don't want to. They fundamentally misunderstand why people want these features added, and that couldn't be more Behavior if they tried.

I want to like this game so bad that I purchased it despite knowing somewhere deep down that I was going to feel this way about it and maybe it'll be better in the future, but right now it's extremely mid. There's fun to be had but I cant help but see the writing on the wall.
Posted 16 April, 2023.
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No one has rated this review as helpful yet
59.7 hrs on record (10.4 hrs at review time)
This game is immaculate. For me, its one of those rare perfect games that come out now and again. It exactly matches my interests in gameplay and style. Playing on Brutal difficulty (the developer intended difficulty), the balance in this game is perfect. Every second counts, and you will have extreme high moments are you barely squeak by just one more wave thanks to your smart plays. Its extremely rewarding, and each win will unlock more and more game content for you to play around with. I can't stop playing it, and when I'm not playing it I'm thinking about it.

The aesthetic of the game is really cool. It reminds me a lot of Risk of Rain in that way. The music is fun, and the pixel art is very nice. The graphics effortlessly convey a lot of the game mechanics to you without words, but when words are needed for more complex mechanics, they do provide them. Overall, very well designed.

I disagree with other reviews saying that this game is lacking in content. It is subjective, but It seems to me like a lot of people saying that haven't played enough hours to actually see the content. When you look at the menu it does seem like not many things. You can unlock a new game mode, one new weapon type with its own upgrade tree, a handful of skins and pets to customize your dome experience, two new main gadgets which each have more unlockable skill tree entries as well. The thing is that although there are only a few total things to unlock, each one is pretty significant and will completely overhaul the experience of a run. I would liken it to Risk of Rain 2 when it launched, where there isn't too much to unlock and it might seem kinda lacking, if you actually play it you'll find that there's a lot of hidden depth in each unlock. For 17.99, the amount of content coupled with the exciting gameplay is well worth it to me. The devs are constantly communicating their plan for new content as well.

This is also a perfect steamdeck game, if you have one! By selecting the size of the map, you can choose to play a short game, or go in for a long haul run. Prestige mode allows for an endless style of gameplay, and I love trying to beat my and my friends high scores.
Posted 2 November, 2022.
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No one has rated this review as helpful yet
13.9 hrs on record (6.9 hrs at review time)
umm
Posted 22 June, 2022. Last edited 18 August, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
25.0 hrs on record
The gunplay is fun due to the massive variety of ways guns can behave. That's my only compliment to this game. I wish I could give a neutral review because it's fun enough to play despite the fact that I hate every second of the story.

The characters are all annoying. Every single time they talk I just want them to shut up. The jokes barely even belong in 2009. The game is unironically better if you just turn off the volume.

Also, the game is so buggy its sad. The majority of the quests soft-locked me and I've seen people get hard-locked as well. There are a large number of easy to fix bugs that haven't been touched by gearbox, the most annoying of which was that in co-op the nameplates above your teammates will constantly disappear making it impossible to tell them apart from enemies. The amount of time I spent shooting my friends in combat because I thought they were someone else had to be at LEAST 25% of my gametime. Why isn't this fixed? Its widely reported and easy as piss to fix something like that in this engine?? It's baffling.

Finally, if you have a CPU bottleneck just dont even bother. The texture streaming is completely broken and it makes the game stutter every single time you move your mouse even a single pixel because it has to all load in again. You can fix this kinda, but it makes the load times insane even on an SSD because you have to pre-load all the textures in the map every time.
Posted 11 September, 2021. Last edited 11 September, 2021.
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No one has rated this review as helpful yet
417.6 hrs on record (178.0 hrs at review time)
This game is one of a kind.

Part horde shooter, part spelunking mining simulator, all rock and stone.
Posted 26 November, 2020.
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1 person found this review helpful
25.0 hrs on record (15.0 hrs at review time)
The blinder you go into The Outer Wilds the better. I was so taken aback by an event/game mechanic I had no idea was coming within the first 30 minutes that I was instantly captivated to complete the entire game.

The Outer Wilds is the game I never knew I wanted. I had heard a few things and saw the artwork and thought that it was another indie side-scrolling story based game along the lines of A Night In The Woods or something. On the recommendation of a friend I decided to pick it up and found I couldn't have been more wrong. The Outer Wilds is a 3D adventure game set in a small but purposefully crafted solar system. You play as a new astronaut getting ready to set off on your first trip into the system. Armed with your one-of-a-kind alien translator you plan to discover meaning in the ruins and objects found by your predecessors. As you begin to learn what the aliens were doing in the system, though, you begin to realize that there's a system-wide mystery to be solved.

The Outer Wilds is longer than I expected, taking me around 15 hours although its the kind of game you could complete in 20 minutes if you knew exactly where to go. However, I think the length was perfect, riding the thin line between too short and too long. Every moment of the game I always knew where I wanted to go next, which puzzle solution idea I wanted to test next, and what mystery I planned to solve. Each outing was a fully self-driven mission to utilize the knowledge I gained from the last trip. Near the end, some of the puzzles really require you to use everything you've learned up until that point.

The way this game allows you total freedom at the beginning but somehow manages to funnel all possible choices into a single, satisfying story is simply artful.

Play it if you like sci-fi, play it if you like space games, play it if you like mystery games, play it if you like puzzle games, just play it.
Posted 30 June, 2020.
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Showing 1-10 of 24 entries