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Recensioni recenti di Eidolon

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Nessuno ha ancora trovato utile questa recensione
6.7 ore in totale (1.3 ore al momento della recensione)
This game is incredibly fun!
Pubblicata in data 27 giugno.
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Nessuno ha ancora trovato utile questa recensione
13.6 ore in totale
one of the games ever
Pubblicata in data 22 ottobre 2023.
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5 persone hanno trovato utile questa recensione
0.2 ore in totale
Amazing concept, just very unfortunate it will not be finished.
Pubblicata in data 3 giugno 2023.
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Nessuno ha ancora trovato utile questa recensione
18.0 ore in totale (8.8 ore al momento della recensione)
Recensione della versione in accesso anticipato
I did not play this game when it first came out, and I only recently started playing. The multiplayer, whilst fun, is still a glitchy broken mess. It's incredibly difficult to play a single game with my friend. We both have high end PCs and fibre optic broadband, and for some reason, the game just falls apart either at the get-go, or after some 10 minutes. After reading some reviews online, it seems it has been this way for people for a long time. Do not be fooled by my 8.8 hours played, about 4 hours at most were spent playing it and the other 4 or so were spent trying to get it to work, or trying to load in with my friend.

I do still recommend it for the single player experience, through what I actually did play. It was exciting for sure. They should get around to releasing this soon though, 2013 is a long time to be in early access after all these updates.
Pubblicata in data 5 febbraio 2023.
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Nessuno ha ancora trovato utile questa recensione
418.4 ore in totale (299.4 ore al momento della recensione)
Recensione della versione in accesso anticipato
Writing a brand new review because of the latest updates.

My 300+ hours do not lie. The game is very addictive. In the original build and its update, the game was still fantastic but it was lacking something. I could spawn as any class and beat Death, as well as Megadeath, in under 20 minutes very easily through careful choices. I used to rock Sorcerer with Soul Scarf, followed by traits like Mageblood, Keen Mind, Dreamer, Soul Thief and any random for the last two, usually Agility or something. Then you could easily swap out Soul Thief for something else once you collect all shards for Megadeath. By the time you reached Megadeath, you would have plenty of soul hearts, making you near enough indestructible once you got the mechanics down.

Thanks to the latest update - that is no longer the case. Floor 2 can be just as harmful as Floor 7 and vice versa. You now have to be very careful about your choices, your weapons, what class you pick and how you build around it. Everything feels useful, and I feel the reworked traits are much better. Sometimes I am forced to pick something, which can either come back later as very (and unexpectedly) useful, and sometimes it comes back and I am doomed on Floor 11.

The new levelling system is great too. A much needed addition. I don't have much to say about that apart from GG to RubyDev for making it varied and actually useful. So many games get these things wrong.

The reworked alignment/effect system is also great. Curses, to me, is the biggest improvement here. Curses were once pretty much useless, and only used as fodder to dampen what is usually a great item, or shrine. You'd get cursed by things you could easily negate. It used to be Find Cursed Shrine > Get Effects > Use Curse Stone to remove the bad stuff. Now curses can work in both your favour, and to your disadvantage. I love how this affects classes such as Deprived, where the effects are sort of reversed and actually makes curses quite useable.

Of course, we must talk about the new enemies. Very difficult to say the least, but once you master it, can be a cakewalk, although I still never underestimate the next floor. It's so easy to lose a heart or two, very quickly. Megadeath by the looks of it has been removed and been replaced with Primordial Death. I used to beat Megadeath very easily and quickly, so Primordial Death isn't much different outside of a few mechanics, but it was refreshing to see that some of his attacks have changed. Heaven and Hell add so much content as well. They're just as challenging as Primordial Death, or depending on your setup, can be extremely hard. For those of us who have faced Megadeath, as well as Death before, will find those bosses very easy. Heaven and Hell bosses however, can never be underestimated regardless of your setup.

So many new items, feels like there is so much content which is crazy for a relatively small game. You can tell RubyDev has put a lot of thought and effort into this video game. I have shared this experience with my friends, who bought their own copies and play all the time too. We took part in the beta, we constantly challenge each other, it has become a regular part of our weekly conversations - honestly, if you love dungeon crawlers, especially retro ones like RSC and OSRS, you will absolutely adore this game.

Thanks RubyDev. Cannot wait for the next update!

I am currently on a quest to beat all achievements and in-game challenges.
Pubblicata in data 13 dicembre 2022. Ultima modifica in data 26 gennaio.
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1 persona ha trovato utile questa recensione
1 persona ha trovato questa recensione divertente
32.3 ore in totale (10.2 ore al momento della recensione)
decided to throw a massive house party

step 1: old guy shows up at 8:03pm

step 2: dies

step 3: everybody in the house is now depressed, crying and peeing themselves

best game ever
Pubblicata in data 20 settembre 2022.
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Nessuno ha ancora trovato utile questa recensione
0.2 ore in totale
Game is excellent, now ask Sto0g3 (or Eugene) when Maximum Ninja 4 is coming
Pubblicata in data 8 marzo 2022.
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Nessuno ha ancora trovato utile questa recensione
695.7 ore in totale (23.9 ore al momento della recensione)
football the game (part 22)

little bit gay that most of the achievements are locked behind FUT in traditional EA fashion
Pubblicata in data 21 gennaio 2022. Ultima modifica in data 9 novembre 2022.
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1 persona ha trovato utile questa recensione
47.7 ore in totale (1.2 ore al momento della recensione)
VIOLENCE REQUIRED.

VIOLENCE ACQUIRED.
Pubblicata in data 30 settembre 2021. Ultima modifica in data 12 dicembre 2022.
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Nessuno ha ancora trovato utile questa recensione
2.8 ore in totale (1.8 ore al momento della recensione)
Reminds me of old derby games like Demolition Racer, Demolition Derby 1 & 2, Crash 'n' Burn etc.
Pubblicata in data 12 agosto 2021.
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