No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 8.7 hrs on record
Posted: 2 Sep, 2021 @ 6:40pm
Updated: 2 Sep, 2021 @ 7:23pm

This is a minigame, it's Shadowboxing sim. If I could give it a meh rating, I would. It's ugly with subpar graphics. But it's actually pretty fun because it actually tries to calculate speed/power and actually requires a decent amount of cardio, similar to an actual fight. It's not great at it, because it can't actually calculate kinetic energy, only velocity of the controller, but it's still closer than before.

You would want something like this in an actual game or with some MP. The MP, however, is going to be a problem. The fact is, without actual impact and pain, boxing is very offense oriented. I have no idea how this guy is going to implement MP tbh, I mean how is that going to work when you can't get punched? Even though by instinct you want to do slips/defenses/etc. it's not really that important and doesn't seem that accurate. Besides, how can you do that without accurate elbow tracking or shoulder tracking? Yes, there is defense, and it's mostly limited to your hands/gloves. Basically, it does the job of keeping your hands up.

It also seems impossible to do anything like slips/pivots etc. Has very little ringwork, likely due to most people only having room for punch out like sequences. Despite all of this, it's the most complete boxing VR game out there, and that's still worth something.
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