11 people found this review helpful
Recommended
0.0 hrs last two weeks / 2.4 hrs on record
Posted: 25 Aug, 2020 @ 4:22pm

Wow this was really cool. Upon some (very brief) research, it turns out this is a PC "port" of a GBA game by the same name. That's why the graphics, sound, and everything felt so... oddly familiar to me. I had not played the original, mind you.

I LOVE the artstyle of the characters. Graphics were great, music was awesome, characters were all super adorable and nothing in the game ever felt too frustrating (except some bosses).

In depth review:

Your moveset:
Besides moving left and right and having a basic jump, you can duck and press an attack button. There's some intricacies here though that are quite interesting. For example, if you hold "down" in the air, you'll flip upside down and bounce on your ears to reach greater heights. You can then attack while in this state to do a sort of drill move (I honestly forgot you could to this during boss fights and thus never used it. Mainly because hit detection is too generous for the enemies to hit you so you can never get too close to them.) You can also keep pressing the attack button to widen its range around you, as well as pressing the button repeatedly in the air to spin and glide. Pressing and holding the attack will charge up an attack with super far range (I just spammed this on most bosses as they were too hard to get close to, like I said.) It was super fun pairing the ear bounce with air spins, I felt surprisingly maneuverable. Oh you can also grab a flight "power up" and climb pipes.

What are "Mini Bros."?
Think of them like pokemon but as a passive/active ability. You'll find them in levels (only about 3/4 levels have them). You can "evolve" them by letting them listen to music(?) by purchasing music discs from the shop. The genres are rock, reggae, and classical. Think of giving the mini bros. music as feeding them. Once they listen to the right genre (it's trial and error), they'll change forms. The discs are the only thing to spend your money on, so just constantly buy them and give them to your mini bros. Some mini bros do things like giving you a shield to block one hit, give you another hit point back, attack in front of you, act as a platform for you to stand on, give you invulnerability, or light up dark areas. However, a few of these mini bros. are mandetory to get, though they are extremely easy to find. You can find them (and the objective) by using your radar ears, so you'll never get lost (the levels are small anyway).

Positives:
+ I liked the idea of switching Mini Bros to use different abilities. Gives it almost a pokemon-like vibe. (Some much more overpowered than others.)
+ Levels were easy and short (normally ~2 minutes each), and few of them reward exploration with max health upgrades and mini bros. to make levels or bosses easier.

Negatives:
- The bosses, man. You're agile, but not sonic or mario agile, quite. It's very difficult to fight bosses when half of them move faster than you and your vision is limited due to the small screen of the GBA. Some of them ramp up to having 20 health while you only have 5 (with two max health upgrades, even. You normally would only have 3.)
- I thought it was kind of annoying that once you "fed" a mini bro a certain disc they would change and REMOVE the previous mini bro evolution. Sometimes they changed abilities entirely (one mini bro just made health regen better and better with each evolution, however others replaced abilities entirely like invulnerability changing into "freezing enemies"???). This meant that once you evolved a mini bro and weren't happy with their new ability, you had to go back to a previous level to grab the first evolution again. Not that big of a hassle since you can exit the level via the menu as soon as you grab them, but was still annoying to have to backtrack because we didn't know what new ability they'd gain.

The in-between:
~ The game has a weird obsession with time-based levels. There's at least 5-7 levels that are on a time limit. I only failed once, and that was on the first "cosmorider" level they set you on where you have to drive by and pick up remotes. They don't explain where they are, so I missed the first one and failed. But other than that, the time limits are extremely generous. (There's a 10 minute level that you should end with about 4 to 5 minutes remaining.)

I honestly NEED to see more of these characters. I want more games with them in it. This was such a treat. They're so adorable and the moveset is so strange yet fun and new to me (I'm not an expert platformer and have only played few platformer games (some mario, a good amount of kirby and sonic and that's kinda it.)
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