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2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 1.8 tuntia
Well that's weird, I have to write the review for Abe's Exoddus here because the time I spent playing that has been applied to Oddysee for some reason not known to man nor beast.

This release of Exoddus is broken due to port-induced bugs. Glukkons are totally immobile once possessed, which breaks the game and makes it unfinishable due to the need to use them to finish certain puzzles. I got this as part of the Oddbox and along with the utter disgrace that was Stranger's Wrath, i'm sadly forced to slam the No button when it comes to recommending a series I used to adore wholeheartedly.
Julkaistu 8. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 0.2 tuntia
Holy crap Oddworld Inhabitants, what the hell is your problem? I used to be awed by you folks back in the 90s, and you go and shovel this rank-ass excuse of a port onto Steam and hold out your hand waiting for the cash to come rolling in?

No. ♥♥♥♥ that ♥♥♥♥. ♥♥♥♥ that ♥♥♥♥ with a garden rake. You of all studios should know better than this. This product is BROKEN. Lord knows why but the FPS.. no wait, I mean the seconds per frame is just abysmal, the textures and 3d work look like a leprous clown dropped in and smeared vaseline and poo all over everything before dropping a nuclear bomb loaded with photoshop's smear tool on everything just for good measure.

Irony being i've heard this is actually a decent game and wanted to play it but couldn't because I didn't have any interest in getting an X-Box. I still can't play it because this diseased code-vomit they thought was anything other than an utter disgrace and embarrassment was worth pushing onto steam.

I think I need to go take a shower to get the disgust off. A shower in steel wool and sulphuric acid. Guhhh.
Julkaistu 8. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
3 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 5.2 tuntia
Aaeegghhghhgh. Terrible super-animu dreck that has been badly (and I MEAN badly) ported from the PSP of all things.

The soundtrack is the only good thing about it, and that can be gotten elsewhere. Really, really do not recommend this one.
Julkaistu 8. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 2.1 tuntia
Not to my personal taste, but certainly competent at being what it tries to be. Perhaps it's just my age has worn down my reactions a lot and i'm not as quick as I used to be but I just couldn't do all that well here in spite of my best efforts - that said, it does feel rewarding when you pull off that flawless run the game encourages you to go for.

If you're looking for a collection of THE indie steam games, be sure not to miss this one.
Julkaistu 8. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
6 henkilön mielestä arvostelu on hyödyllinen
yhteensä 6.8 tuntia
Spoilers ahead. If you don't want to be spoiled on the game's plot, turn your lantern off and walk away.

Largely dull and unintuitive with many stock scares. While I do applaud the developers for trying out something unique with this in the whole "everyman vs monsters" being played completely straight in that you don't have a chance in hell against them and your only tactic is to hide, the combination of several factors makes it fustrating:

- You can't look at the monsters without going nuts
- You can't hide in the darkness without going nuts
- You can't hide in enclosed spaces without going nuts (i'm possibly mistaken on this one)
- Going nuts has a higher chance of attracting monsters to you
- If the monsters find you, you're as good as dead

So... i'm meant to avoid the monsters while not looking at them and AVOIDING the best hiding places because they'll make me go insane and attract the monsters to me anyway? Either this isn't the greatest of game designs or the player character is actively and violently suicidal.

The plot and setting itself... eh. While I appreciate that the developers do seem to have made sure everything fits together well for the setting and time period, the actual plot hooks and elements just seem a bit too over-edgy and contrived. The whole "torturing innocent people to death" thing is supposed to be horrific and sickening but the poor presentation fails to really evoke a response from me.

As for the horror.. nah. Not feeling it. While certain elements were well-done (hiding from creatures that know you're around somewhere, the area with "unnatural darkness" where light doesn't behave properly, the invisible water creature, and the sound design throughout is absolutely stellar), most of the game attempts horror through a medium of jump scares and sudden spooks. Being jump scared is not horrifying - it's startling. Being startled isn't really what horror is about.

This all said, it's obvious the developers were trying to go for something new to see if it works, and while in my opinion it didn't pan out this time, if nobody tried anything new we'd all be much more bored for it. I'm willing to bet this development team will really shine once they hit on an idea that they can get more out of. Maybe tomorrow, devs.

As a post-note, writing reviews like this one make me kinda sad. I hope people will actually read this full review rather than just see the big red thumbs-down and assume i'm going "THIS IS BAD AND THE DEVS ARE BAD". I may not recommend the game, but it's honestly kind of a mild discommendation. If you have a vested interest in the game it'd certainly be worth getting, if only to keep the dev studio running so that their future works might turn out a bit better.
Julkaistu 8. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 11.5 tuntia (1.2 tuntia arvostelun laatimishetkellä)
This would be fine in the PS1 era. It looks pretty, but that's about all it does, honestly. Extremely inconvenient interface and controls, largely dull gameplay reminiscent of older games - not in a fond way, a "warts and all" way really. We left behind several of these conventions for a reason, and it shows here.

Not really BAD per se, just aggressively mediocre. If you're a fan of the series by all means go for it, but elsewise you're not missing much by passing on this.
Julkaistu 8. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
5 henkilön mielestä arvostelu on hyödyllinen
yhteensä 2.2 tuntia
Early Access -arvostelu
Unfortunately this isn't really playable right now. Playability largely depends on whether anyone is currently playing Legend of Dungeon or not, and the game wasn't exactly always the highest exposure game i've seen (kind of a pity as LoD itself is pretty decent).
In addition this game seems to be heavily monetized - I mean i've got nothing wrong against in-app purchases, but purchasing items to throw at another player seems like a bit of a waste of money.
Julkaistu 6. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
yhteensä 201.2 tuntia (127.6 tuntia arvostelun laatimishetkellä)
A savagely difficult but incredibly fun game. If you liked the older style of games you can just pick up and dive in and out of at will, this is for you.
Nuclear Throne is not afraid to just hand you your ass on a regular basis, but dying rarely feels like total ♥♥♥♥♥♥♥♥ as this game seems to have a rather low-skill entry and high-skill mastery, so deaths aren't really fustrating and the high difficulty feels compelling, urging you to do better and come back for another go.

It's also oozing with personality, from the SNES-style graphics to the amazing soundtrack to the honestly kind of lovable characters, and mowing down everything in sight with a minigun and bazooka is just pure catharsis.

I strongly recommend this one.
Julkaistu 6. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 4.8 tuntia (0.8 tuntia arvostelun laatimishetkellä)
While this isn't really to my personal taste much, the game is a pretty competent offering and does "retro" properly instead of being an awkward half-way thing.
Main flaw of it that put me off is the game plays things way too fast and loose, it's honestly difficult to keep up with all the ♥♥♥♥ it throws at you non-stop. Though that could just be me being old. =v
Julkaistu 6. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
571 henkilön mielestä arvostelu on hyödyllinen
154 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 1,464.5 tuntia (1,450.9 tuntia arvostelun laatimishetkellä)
The dev team has got to be one of the most pants-embedded-in-skull backwards i've ever seen in terms of relating to their player base. If you're not one of the VIP-lister big names, you might as well not exist. If you are one of them, prepare to have the game rebalanced around your experience and given lavish rewards constantly just for being teacher's pet. I'm not exaggerating on this one - they recently as of the time of writing (05/01/2016) introduced Contests, where whoever has the most score in X category gets some pretty good prizes at the end of the week. Sounds fun? Well too bad this dev team are like fun mosquitos, because they managed to royally heck it up - mastery is a static statistic that can only possibly go up and catalogues how much stuff you've collected in the game. So those who already have everything get even more stuff, and those who are starting out get the finger.
On that statement, i'm once again not exaggerating - one of the first weekly contests was akin to "how many dungeons can you clear". This resulted in hordes of high-end players descending upon the lowest level worlds like a plague of jackass locusts and cleared all the dungeons in a crazed gluttonous frenzy that'd make the zerg themselves soil their carapace. Why is this bad? Because the new players couldn't get any levelling up done because all the dungeons had been one-shot by the high end turd brigade.

Now I know, you could put this one more on the community than the devs themselves. However, I don't believe for one second nobody internally didn't forsee this happening. Are you seriously going to tell me that a dev team which as far as i've seen consists of at least seven people (most likely quite a few more) didn't confer among themselves and think "Hey, we should probably put some kind of limit on this!"? What are they paying these nimrods in, pocket lint?

You may be noticing a trend here - that new players get the shaft a lot, and that I use the phrase "i'm not exaggerating" a lot. I'm having to throw in these disclaimers because as I type this myself there's still some itching, tickling feeling somewhere buried deep in my brain that tells me "Come on, no one can possibly develop something this stupid.". Oh they can. They can. Did I recall the nerfs to a whole bunch of stuff which has made the game harder than ever for new players to get into, at the profit of the highest-end dev suckup players? Let's list a few!

- Classes, formerly available for an ingame currency you get a small daily stipend of, are now pay-only. You can get five or so for free by jumping through some various hoops, but once you've done that you have to open your wallet and bend over, or leave. This wouldn't be so bad if some classes weren't outright gimped, so it's entirely possible for a new player to make five crappy picks and then just be stuck.

- Dragons, a form of personal progression that grant account-wide power, have been made harder and harder to get. Dragon coins, the ingame currency you need to unlock them, have been made untradeable so you've got to accumulate 300 per dragon all by your lonesome. How do you get them? Hourly challenges, where you've got 20 minutes to clear X amount of dungeons in a specific area... which you get bonuses for if you're in a high level world, and if you're using one of two classes randomly picked from all the currently existing classes. See how that's a problem when you're low level and don't have many classes unlocked? Well unlock all classes, and you ca- oh. Oh dear.

- Content expansions. The new expansion Mantle of Power just came out as of the time of writing, and jesu cristo crocodrillo. I'll get to the myriad of inherent problems with that in a moment. How does it affect new players? It affects them negatively because a bunch of options have been "re-balanced" (read: nerfed into oblivion) around the new high-end content. The knock on effects of this on new players seem to have been totally ignored - the players who already have few options other than "grind more" and "git gud". Double damage emblems which grant you a buff that actually makes you able to kill stuff in a reasonable timeframe got nerfed twice - first the ingame currency cost was raised, and then it got reduced to lasting something like 3 seconds, down from around 7 or 8. Why? Well, because **** YOU, THAT'S WHY. BUY MORE OF OUR STUFF.

That's just three pointers. I could go on all day, which you're probably feeling like I have already at this point, though in all honesty spending an equal amount of time reading this or playing Trove seems like you'd feel more accomplished after reading this.

Now as I said, the new expansion really shows off how creative the dev teams are. A lot of end game players were complaining that all they really had to do once they got there was grind grind grind. Don't worry, Avarem and his team have you covered! With the new themed elemental worlds to explore, you can do the following:
- Grind the same dungeons as before BUT ON THE SEA!
- Grind the same dungeons as before BUT IN LAVA!
- Grind the same dungeons as before BUT IN THE SKY!
- Fight a zerg rush of boss monsters for a randomized prize that you can only get out of a chest if you brought a key that you can only get randomly from a box that randomly drops, the prize being a gem that you need to level up BUT there's a random chance of failing to level up and smashing the gem into a million bits but don't worry there's an item in our cash shop that can repair the gem and then you can break it again because you had the audacity to try and make progress but don't worry, BEND OVER PEASANT, IT'S WALLET TIME.

Then, there's gems. Ohhhhh boy. Okay. This one's going to take a bit of explaining for the layman's benefit, but at this point you've already read the 500 meters, why not go for the reading marathon? Reading is good for you!
So pre-release in Trove the gear system was.. not great. Gear could only be improved so far, so it was possible to get a "bad drop" which would have terrible stats you don't want and you'd be stuck with it unless you want to go find some other thing. If it was a high level drop with bad stats? Too bad for you, grind more. This was rather unpopular and was eventually replaced with the current system where any piece of gear can be forged all the way up from the lowest to the highest quality and you could re-roll the random stats. Get a cool-looking sword with bad stats on it? No problem, just get some crafting materials to muck with it a bit until you've got the stats you want on it and you're good.

Now gems, the new "power yourself up" thing comes out... and they run off the old gear system they scrapped that nobody liked.
What.
Not only that, but you can't see all the stats on them from the get-go. You have to upgrade them at a not-at-all cheap cost (which can fail and smash the gem as previously stated), at which point you can despair at your wizard being equipped with a physical damage gem ALL ALONG, that you need to pay to remove from the slot.
Doublewhat.
I despair to think anyone in the dev team thought they were being clever with this. Folks didn't like it once, they ain't gonna like it a second time with a bit of window dressing on it, genius!

Wow, i've actually hit the character limit on reviews. Weird.
Closing word: I looked up the lead dev's development history. He has worked exclusively on flops, and it shows here. This game had potential, but not with this jerkoff leading the show. Burn the fields, salt the earth, start over - there's not going to be any good gaming to be found here until Trion does that.

Also note the dev response doesn't really address anything set forth here. Good job!
Julkaistu 1. toukokuuta 2016 Viimeksi muokattu 11. marraskuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
 
Kehittäjä on vastannut 24.5.2016 klo 15.39 (näytä vastaus)
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