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1 person found this review funny
Recommended
0.0 hrs last two weeks / 13.6 hrs on record
Posted: 2 Feb, 2022 @ 11:47am

a fantastic 10 hour coda for dishonored 2 and, as of the time of this writing, the final dishonored game, death of the outsider is a game about asking questions. who the outsider, really? what does he want? what does he gain from all this? the way DOTO recontextualizes the very nature of the outsider is a change that makes the whole series have a different read in a really fascinating way. DOTO continues the dishonored trend of amazing aesthetics and narrative, with billie lurk taking over from the upper class protagionists of the previous games. while daud gave us a taste of what the world of really looks like from the eyes of the lower-class in the dishonored dlc campaigns, billie lurk's perspective is even more desperate. by the end of the game, you don't even have a home anymore, just a suitcase and a mattress. and this makes the world far more interesting, especially for people who can't really relate to the suffering of rich people. i wish the game went a little harder on this in the main story, but if you look deep enough, you can also see how the world of the Empire of the Isles treats visible minorities. this all ties back to the Outsider too in really interesting ways. it's clear that DOTO had a new writing team that brought some really interesting ideas to the table and they deliver on those promises far more often then not. billie also plays much different from corvo or emily, owing to the fact that she never recieved the full gift of the outsider, only part of it. throughout the entire game, you only have access to three different abilities (as well as brand new gear such as the non-lethal grenade and mines) that have quite a learning curve, but reflect how much different billie is in unique ways. i felt like it was only towards the end that i got my head around how useful Sembalance is, for example. DOTO is also no slouch in the area design like it's predecessors, and feels even larger then D2 did at times, with the bank heist mission being a high point, along with some stunning surreal visuals in the quarry near the end. this also adds to a feeling of increased difficulty compared to the other games, but it's by no means unmanageable, just allows for more points of failure. and those points of failure do show up, because just like D2, there is this inescapable feeling sometimes of never being *fully* in control of billie due to strange hiccups in player movement, and you will slip on those banana peels time and time again still. this isn't to say that the game controls badly, it just dosen't fix the issues that D2 had. DOTO also dosen't have the same strange visual bugs i encountered with D2, which was great to see. in conclusion, this is a fantastic way to end the story of The Outsider and it's existence makes the previous games better as a result.
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