8 people found this review helpful
4 people found this review funny
Not Recommended
0.0 hrs last two weeks / 48.5 hrs on record
Posted: 9 Jan, 2024 @ 2:19pm

Early Access Review
I want to like this game, I really tried to like this game - the game does not want to be liked.

The game is inherently flawed from top to bottom in a vast number of ways:
- Valheim gives you solutions to biomes by way of resistance meads, but allows you to make them seemingly when you can obtain the ingredients needed reliably -- in other words: when they're obsolete.

- Valheim suffers incredibly by giving the player a bunch of different items of varying, arbitrary stack limits at certain points of progression, where the purpose (or purposes) of said items are unknown until you get all of the pieces needed to make it. I still have no idea what the point of entrails are, but I have three stacks of them next to my honey chest.

- Valheim has great base building features, all of it absolutely marred by time you kill Bonemass and your base is obliterated by flying drakes that will three shot you in your own home, and then kill your precious bees. Why do they do this? Because you wanted your base to look pretty, and not a grey VIKING DOME of stone that would absolutely keep your three stacks of entrails safe. (Still have no idea what they do)

- About 25 hours in, me and my boys had decided that Unrestricted Portals was probably a smart idea given that Bonemass was in Africa, and we were in Canada. That's a pretty large distance, and to transport 15 stacks of iron (even with carts, and belts) via boats given to us at the time (kurve), it would take multiple trips, and that's just some phone game levels of disrespecting a player's time.

- Dying in the mountains shows a horrible flaw with the game in that even with full food buffs, damage scaling makes no sense. Something is either too damaging, or too weak to make you even feel it, not even worth a screen shake like it does. If a stone golem decides to destroy rocks above you while you try to explore a stone stairwell with a chest in it, well, goodbye gear. Why? Because the stone golem is now in that hole - with your gear - and you are now naked. You will either die trying to get your gear, or die of the cold if the body is too far up the mountain.

- Exploration is inherently flawed. The bones are good, I liked wandering around early game, finding stuff. But the lack of variety in dungeons, their enemies, and their rewards (no super rare gear other than the skeleton shield? That was cool, why not more of that?) After you've seen what the game has to offer in the forest biome, you realise that every biome is basically a different hue of the same thing, but with more needless busywork attached to it.

- Needless busywork. Everything is a chore. The game feels like it's going to ask me to spend Viking Coin to speed up fermenters, or repair my whole base (which should be a thing, mass repair should be a base feature, not a mod), or skip raids.

- Lack of enemy diversity. Early game all you see are Greylings, and different Greydwarfs. They will travel 500km in the rain to come throw a rock at you. That will be your early game for at least eight hours. When you get to the swamp? Drauger archers. When you get to the mountains? Wolves. When you get to the plains? Mosquitos. There's always a really oppressively overtuned, annoying enemy that's everywhere. Because the dev team is made of sadists.

All-in-all, I really wanted to like Valheim. Early game it had me, I enjoyed myself. Then I started progressing, and the game became asking "why is this like this?" The game's difficulty is fine - it's the design and gameplay loop that's masochistic to suffer through.

TL;DR - Terraria is the best survival game there is, full stop.
Was this review helpful? Yes No Funny Award
9 Comments
MAIN ANTAGONIST 12 Jan, 2024 @ 9:38am 
Ah, my mistake. It was thistle, that has a higher chance of growing - in the swamp. So you still need to be able to reliably get around the swamp, or spend a lot of time in forests. Right.

How is it a weird complaint when three (so most of a biome's diversity in mobs) only drop an item that does one weird thing that doesn't make sense with the lore (which the devs really do care about). It backs up my feeling that the game's mechanics aren't thought out properly.

No, I think you wanted to add on to the discussion, but didn't want to actually be challenged on your points. I have reasons for how I got to my conclusions, I'm willing to have my mind changed, but nobody has tried changing my mind, more just begging me to make my review positive because.... they haven't played better games?

Just because your argument isn't compelling, doesn't mean the other person is baiting. What a classic internet cop out.
monirkinder 12 Jan, 2024 @ 2:20am 
-poison resistance meads dont need bloodbags, u can make it way before u enter swamps
-weird complaint about the sausages but ok
-i wont bothet anymore, you said "you wanted to like valheim" but it seems u are just trying hard to hate it. i fell for the bait mb
MAIN ANTAGONIST 11 Jan, 2024 @ 8:56pm 
- Yeah, it's player preference, the review was my experience and perspective in regards to the needless busywork the game expects you to put up with.

- Yeah, "lack of enemy diversity." If I named 1/3 of each enemy in a given biome, that's not very many enemies, is it? Surely Trolls are all that much different from Abominations, and Abominations are surely much different from Stone Golems. That was extremely heavy sarcasm. I'm sure all of the different coloured oozes are also unique and valuable to the experience as well. The problem is that every biome has enemies that do the same thing. The Fulings are basically reskins of Greydwarfs. So yeah, lack of enemy diversity.

- Each biome has their own mechanics? Once you outgear a biome, it stays as weak as it does. The mechanic is there to usually waste your time. Rose tinted glasses on that one.

- But why?

You should go to bed, sunshine. :katamari_ball::katamari_prince:
MAIN ANTAGONIST 11 Jan, 2024 @ 8:56pm 
@monirkinder

From bottom to top:
- As soon as you kill Bonemass you open up raids (20%(?) per person to trigger) each night when someone is near a base structure, so on a server, that's basically every night. Not good design, should be heavily reduced, also not as frequent as that on normal. That's the point.

- Oh boy, I sure do love having mountains of wooden chests filled with garbage I have no idea what the purpose is. I found out what entrails did, it's sausages. You make sausages from rotten human remains despite Vikings historically believing that cannibalism was even a punishment to their gods. Right...

- Frost resist mead is the only one that is actually useful, but for a short period of time before wolf gear. Poison resist requires you to kill leeches (which poisons as well), so by obsolete, I mean being able to farm leeches reliably to get their bloodbags to make poison resist mead. It becomes redundant by time you can make it.
monirkinder 11 Jan, 2024 @ 4:46pm 
-♥♥♥♥♥♥ deaths happen and losing ur gear sucks, but ur items dont despawn so u can take ur time to recover ur items. you can either just try to run and die again, use ur older gear to try and go slowly and more safely or wait until the ennemies despawn. Either way u can also disable losing ur gear when u die in the server options.

-Me and my friends loved exploring and discovering every biome for the first time. Each biome has their own mechanics so its never repetetive even if the gameloop is the same.

-"Lack of enemy diversity" then u proceed to name different enemies with different attacks and strategies

Many of the problems u have can be solved in the server options (3)
monirkinder 11 Jan, 2024 @ 4:46pm 
-This one is about player preference, some people prefer to transport the ores instantly to keep progressing and skip the boat journey. And some people like the satifsaction of travelling km to transport the precious ore to base and start smelting. Both are valid, and the game lets u choose how to play with portals.
monirkinder 11 Jan, 2024 @ 4:45pm 
Imma try to give my point of view on ur list of things u didnt like:

-Meads can be made way before u need them and the ingredients are all found in the previous biomes, so i dont understand the obsolete part? We never had problems with it

-Just keep the stacks on a chest until you get the missing item to unlock the recipe, not a big deal, wooden chest are almost free. Also try to build every building and upgrade the game has to offer, they also unlock recipes.

-Unlucky that u had to face drakes early, making a super defensive base isnt necessary. We are at the end game and our exterior walls are still made of wood and we survive just fine. If u dont enjoy raids u can disable them or reduce them in the server options
MAIN ANTAGONIST 9 Jan, 2024 @ 3:29pm 
@DaniThaDevil I hosted a server for a bunch of friends (who were also new to the game), a lot of the time was spent catching everyone up, prepping for others, it was a slow playthrough with very little direction. I personally took my time to experience the game in a fair manner - because I wanted to like the game.

"25hrs in to use their unrestricted portals aha, cant have first play through the way they wanted you too" the general consensus from the community is that a lot of people use this, probably because it's bad game design that makes you wonder "why?"

This is not a masterpiece by any stretch of the imagination.
DanThaDevil 9 Jan, 2024 @ 3:17pm 
lack of enemies/dungeons, exploration is flawed, ahaha 48hrs, thats all a you issue.
25hrs in to use their unrestricted portals aha, cant have first play through the way they wanted you too. Give this masterpiece some more love, you have only but scratched the surface.