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How is it a weird complaint when three (so most of a biome's diversity in mobs) only drop an item that does one weird thing that doesn't make sense with the lore (which the devs really do care about). It backs up my feeling that the game's mechanics aren't thought out properly.
No, I think you wanted to add on to the discussion, but didn't want to actually be challenged on your points. I have reasons for how I got to my conclusions, I'm willing to have my mind changed, but nobody has tried changing my mind, more just begging me to make my review positive because.... they haven't played better games?
Just because your argument isn't compelling, doesn't mean the other person is baiting. What a classic internet cop out.
-weird complaint about the sausages but ok
-i wont bothet anymore, you said "you wanted to like valheim" but it seems u are just trying hard to hate it. i fell for the bait mb
- Yeah, "lack of enemy diversity." If I named 1/3 of each enemy in a given biome, that's not very many enemies, is it? Surely Trolls are all that much different from Abominations, and Abominations are surely much different from Stone Golems. That was extremely heavy sarcasm. I'm sure all of the different coloured oozes are also unique and valuable to the experience as well. The problem is that every biome has enemies that do the same thing. The Fulings are basically reskins of Greydwarfs. So yeah, lack of enemy diversity.
- Each biome has their own mechanics? Once you outgear a biome, it stays as weak as it does. The mechanic is there to usually waste your time. Rose tinted glasses on that one.
- But why?
You should go to bed, sunshine.
From bottom to top:
- As soon as you kill Bonemass you open up raids (20%(?) per person to trigger) each night when someone is near a base structure, so on a server, that's basically every night. Not good design, should be heavily reduced, also not as frequent as that on normal. That's the point.
- Oh boy, I sure do love having mountains of wooden chests filled with garbage I have no idea what the purpose is. I found out what entrails did, it's sausages. You make sausages from rotten human remains despite Vikings historically believing that cannibalism was even a punishment to their gods. Right...
- Frost resist mead is the only one that is actually useful, but for a short period of time before wolf gear. Poison resist requires you to kill leeches (which poisons as well), so by obsolete, I mean being able to farm leeches reliably to get their bloodbags to make poison resist mead. It becomes redundant by time you can make it.
-Me and my friends loved exploring and discovering every biome for the first time. Each biome has their own mechanics so its never repetetive even if the gameloop is the same.
-"Lack of enemy diversity" then u proceed to name different enemies with different attacks and strategies
Many of the problems u have can be solved in the server options (3)
-Meads can be made way before u need them and the ingredients are all found in the previous biomes, so i dont understand the obsolete part? We never had problems with it
-Just keep the stacks on a chest until you get the missing item to unlock the recipe, not a big deal, wooden chest are almost free. Also try to build every building and upgrade the game has to offer, they also unlock recipes.
-Unlucky that u had to face drakes early, making a super defensive base isnt necessary. We are at the end game and our exterior walls are still made of wood and we survive just fine. If u dont enjoy raids u can disable them or reduce them in the server options
"25hrs in to use their unrestricted portals aha, cant have first play through the way they wanted you too" the general consensus from the community is that a lot of people use this, probably because it's bad game design that makes you wonder "why?"
This is not a masterpiece by any stretch of the imagination.
25hrs in to use their unrestricted portals aha, cant have first play through the way they wanted you too. Give this masterpiece some more love, you have only but scratched the surface.