3 people found this review helpful
Recommended
0.0 hrs last two weeks / 105.8 hrs on record
Posted: 27 Jan @ 4:59am

"The Witcher 3: Wild Hunt – Where You’re a Monster Slayer, But You’ll Spend More Time Looking for Gwent Cards"

Ah, The Witcher 3: Wild Hunt. The game that lets you play as Geralt of Rivia, a professional monster-slayer with a wardrobe that looks like it was designed by a goth fashionista. You can fight terrifying creatures, get involved in epic quests, and—let’s not forget—spend hours chasing down Gwent cards and making sure your horse doesn't get stuck on a rock for the fifth time in one playthrough.

Gameplay? Slay Monsters, Do Side Quests, and Wonder Where the Time Went

Here’s the deal: You’re a Witcher. You hunt monsters. You help people. You drink potions. You tell people you’re not interested in their romance, then immediately go out and romance someone else. It’s a whole vibe. But if you’re not busy battling hideous beasts or saving the world, you’ll probably be spending 75% of your time doing side quests like “Find My Lost Key” or “Help Me Find My Cat” because apparently, everyone in the world has a really specific problem only a superhuman monster hunter can solve.

Graphics? Like Walking Through a Beautiful, Fantasy Painting... With Blood and Gore

The graphics in The Witcher 3 are stunning—like, “I need to stop and take a photo every five minutes” stunning. The world is massive, beautiful, and packed with details, from the tranquil, lush forests to the dark, stormy swamps. And when you’re not admiring the view, you’ll be hacking your way through hordes of monsters, leaving behind a trail of blood that looks like it came straight out of a high-budget horror movie. Geralt’s hair? Immaculate. His emotional range? Impressive. His ability to get into awkward conversations? Unmatched.

The People? Everyone's Got a Problem, and You’re the Only One Who Can Fix It

Everyone in The Witcher 3 has a problem, and you—yes, you—are the one who has to fix it. From the king who lost his crown to the village full of people who have no idea how to fight a wild dog, you’ll be doing everything from saving the world to helping random NPCs with their minor inconveniences. And let’s not forget the numerous NPCs who will ask you to find their lost belongings, only for you to stumble across them while you’re out fighting a giant griffin. But hey, you’re a professional; it’s just another Tuesday.

Combat? Swordplay, Magic, and Just a Dash of "Why Did I Do That?"

Combat in The Witcher 3 is... satisfying, for the most part. You’ve got swords, magic, and alchemy at your disposal, which means you can use a combination of quick attacks, signs (fancy magic stuff), and bombs to make your enemies wish they never crossed Geralt’s path. Of course, you’ll probably spend the first 10 hours of the game getting stuck on a ledge, accidentally rolling into the water, and wondering why Geralt insists on walking like he's got a permanent back injury. But once you get the hang of it, you’ll feel like a badass… until you get hit by a level 10 monster and instantly die. Then, it’s back to the drawing board.

Conclusion:

The Witcher 3: Wild Hunt is a masterpiece of storytelling, open-world exploration, and monster-slaying. But, let’s be honest, most of your time will be spent on side quests, playing Gwent, and trying to figure out where you left your horse (which, honestly, you should probably name Lost Cause at this point). It's a game full of epic battles, emotional storylines, and way too many instances where Geralt can’t seem to stay on the path, mostly because he's too busy getting distracted by literally everything.

Rating: 10/10 – A beautiful, tragic, and utterly distracting world... and Gwent. So much Gwent.
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