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Πρόσφατες κριτικές από τον Aster

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Εμφάνιση 21-30 από 175 καταχωρίσεις
2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
0.7 ώρες συνολικά
Not sure if its just that all the positive reviews are older, but I didn't find anything impressive about this game. The combat doesn't feel very fun. The level generation is okay, but nothing special. The only part that was really interesting to me was the books that hinted at where secret items were placed. After a few playthroughs I didn't feel like coming back.
Αναρτήθηκε 25 Ιανουαρίου 2024.
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82.8 ώρες συνολικά
Fairly straightforward base defense + mining game. Campaign progresses you slowly through different upgrades and buildings. After you're done with the campaign you can play random maps or do challenges. Gameplay is pretty fun and overall an enjoyable game. Only con is that a lot of strategy feels like gaming the enemy AI. If you can guide them to always attacking 1 spot, its fairly easy to defend. But maybe that's part of the game?
Αναρτήθηκε 23 Ιανουαρίου 2024.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
1.2 ώρες συνολικά
Gameplay is fine, but the humor is just terrible. If it wasn't so in your face maybe you could just ignore it, but its everywhere.
Αναρτήθηκε 14 Ιανουαρίου 2024.
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13.5 ώρες συνολικά
Somewhere between a puzzle game and a casual builder. You have limited resources, completing the objectives with what you have can be tricky to figure out. But none of the maps are all that difficult. And they're always randomized. So its more of an efficiency game that a real puzzle. Still fun and the art is very pretty.
Αναρτήθηκε 14 Ιανουαρίου 2024.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
0.8 ώρες συνολικά
Needs more choice mechanics. Having only 3 choices, but 5 different elements, a variety of gun shapes, and abilities that you actively *do not want* makes leveling up not very enjoyable. Having guns with wildly different shooting patterns makes targeting in between each shot basically pointless. Feels more like you are getting random powerups than you are picking ones to make a build. Not really my kind of game.
Αναρτήθηκε 14 Δεκεμβρίου 2023.
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Ένας δημιουργός απάντησε στις 26 Απρ 2024, 15:44 (προβολή απάντησης)
Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
19.5 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
Nice to have a survivors-like game with a bit shinier graphics. The zombie apocalypse theme works well with the genre. The different characters all bring something different to the fight. Getting to put 3 of them together for your team makes for some powerful combinations. In the end though, I think there's not really that much choice. You pretty much always want to pick whatever gives the most DPS. Within your DPS options there isn't really much that feels different. Needs some work to provide you with more variety of viable options. The one area that is interesting is the challenges. Doing no hit challenge for example, requires a different strategy than the normal gameplay.

Still a fun game to play and certainly worth your time as is. Hopefully they keep expanding it and add more variety.
Αναρτήθηκε 14 Δεκεμβρίου 2023.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
12.3 ώρες συνολικά (11.9 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Not there yet. Playing with individual characters and leveling them separately makes progression seem very slow. Power level across weapons varies wildly. Not enough items/levels, you easily max out on useful stuff during a run. More synergy between weapons/abilities, e.g. no items that boost *only* fire damage. Better options for choice, too often forced into weapons or abilities you don't want. Need to be able to swap gear between characters. Running around to gather resources is in direct conflict with gathering exp, timing powerups, timing chests. There's a lot that needs to be fixed, but if it is, could be a good game.

The separate character / leveling idea is an interesting one. It works fairly well with VS gameplay. Each character has different skills and gear they bring to a run. Characters need to be more impactful though, doesn't feel like there's much difference playing one or the other. Would be fun if a run with different characters felt entirely different.
Αναρτήθηκε 14 Δεκεμβρίου 2023.
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62.0 ώρες συνολικά (60.2 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Taking a page out of the Hades playbook, progressing and dieing in this rougelike gets you conversation with gods and fellow heroes. As you level up the abilities follow a similar pattern, you end up with a selection of abilities from 3 out of the pantheon of gods. Synergizing the different gods/abilities with your hero's power is what defines your build. Different from most survivors-like games, there isn't any meta-progression that grants bonuses to your heroes. Instead you get equipment, much like Diablo, but the equipment stays with you after death. The equipment then becomes your meta-progression as you accumulate better gear. And you can also swap around gear so you can focus on a build for attack speed or spell damage. There's books that drop with little bits of lore and unique items that keep things from being too bland as you replay. I also appreciate that they even included some of the enemies into the story conversations. One of the skeletons yells at you to stop stealing stuff from his realm.

This is an early access review so the game isn't finished yet, but here are some things that I'd like to see fixed. All the items of the same rarity have roughly the same power level. If a belt has 5% extra evasion, it will have 10 less armor. This makes all the items "even". It would offer more replayability if the stats had some randomness to their power so you could farm for a more powerful version. The characters are interesting, but their conversations don't really seem to have a progressing narrative that you follow. More like each conversation is sort of a one off tidbit about them or the situation with Death. It would be more interesting to read if there was a full story progressing as you played. The mechanics are a bit hard to understand how everything applies to each other. There's separate spell speed, attack speed, spell area, attack area. It's a bit hard to tell what is a spell and what is an attack. Some spells trigger every X attacks, so they would benefit from attack speed I guess? There's a duration buff, but it doesn't seem to apply to every duration. The available mechanics are fine, just needs some refining to make them easier to understand.
Αναρτήθηκε 6 Δεκεμβρίου 2023.
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129.2 ώρες συνολικά (122.7 ώρες όταν γράφτηκε)
Great entry in the survivors-like genre. I was originally drawn in by the humorous way your character keeps stacking more weapons on their back. Most games gloss over the fact that your character is often carrying, and using, 10s of weapons at once. Silly when you think about, but its video games after all. I'm really glad this pulled me in because the game is a really interesting take on the genre. There are two phases to every level. The combat phase is well done, but fairly standard survivors-like with dodging and powerups. The other phase is expanding and filling your inventory. While on the face of it this might seem like an annoyance, it really becomes a sort of puzzle game in its own right. You want to purchase powerful items that fit your build. But you also need to fit them in your inventory and the items are all of different shapes and sizes. And you also get adjacency bonuses by placing them next to other items. The inventory phase becomes like a sort of packing puzzle, optimization mini game. I found that I really enjoyed this as a way to min/max your build as opposed to most games where you just pick from a list of options. Definitely a game worth checking out if you're a fan of the genre.
Αναρτήθηκε 6 Δεκεμβρίου 2023.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
0.9 ώρες συνολικά
Feels unfinished. UI is too annoying to make it worth playing.
Αναρτήθηκε 17 Οκτωβρίου 2023.
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Εμφάνιση 21-30 από 175 καταχωρίσεις