No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 73.3 hrs on record (30.8 hrs at review time)
Posted: 15 Jul, 2022 @ 10:36am

I'd describe the overall feel of this game to be Team Fortress 2-esque. There's quite a bit of room for character expression with lots of flavorful chat wheel voice lines. The armor variety might be described as lackluster but it's not confusing or out of place, yet. Between the excellent sound, ragdoll physics, and spectacular feedback response to player actions, it's extremely satisfying to play.

This the most balanced PvP game I've ever played. The hitboxes are amazingly accurate, which allows for all sorts of amazing duel interactions past an infinite loop of block, swing, block, swing. And there's no dodge roll. Halle-f*cking-lujah. If the sword hits your player model, it's a hit. If it just the tip just misses, it misses. Being able to count on the hitboxes really opens up a whole new avenue of advanced gameplay. It's not impossible to kill high skill players or defend yourself from more than one attacker. In the words of Ziggylata, you can face three enemies in front of you, but not a single one behind you.

One thing I hate about this game is the horrid party system. I've read there's a party cap of three, and it can be quite frustrating trying to play with a friend. It's always eventually worked, but it's taken upwards of ten minutes of troubleshooting trying to get a party sorted. I'm going to guess that implementing crossplay into the game probably complicated the deployment of quite a few features you'd take for granted in a game like this. I have complete faith that they will fix this issue, and once you do get to playing with your buds it's a blast. Even with this issue I whole heartedly recommend this game.

ZOUNDS!!
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