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Recommended
0.0 hrs last two weeks / 3.1 hrs on record (2.6 hrs at review time)
Posted: 25 Apr @ 3:33pm

I wasn't the biggest fan of this game back in the day. What with me already being used to the cartoon realism of Build games, the abstract, monotonous environments seemed lackluster by comparison.

Looking back now, it's easier to appreciate it for what it was: a unique game with some crazy-ass weapons and creative level design. Its humor and over-the-top violence are pretty typical of that era of gaming. It was a time when developers didn't take themselves too seriously and the overall lower budget required to make a video game meant that, as a gamer, you were thrown a curveball every so often. Rise of the Triad was one of those curveballs, being an FPS that stuck closer to the Wolfenstein 3D formula than Doom and its 'clones' , and expanded upon said formula enough to make the game feel like a totally different experience - an experience that is still hard to compare to any other title from that era.

What also stands out about this release in particular is that it's a blueprint for everything a remaster should be. Nightdive already have a good reputation for salvaging these ancient games and preserving them for generations to come, but ROTT: Ludicrous Edition is probably their best work yet. It features all of the content associated with ROTT (except for that 2013 reboot of course) and countless gameplay options you can use to tweak the experience.

ROTT is still not my favorite title from that era by a long shot, but it's a fun game to play when you do a few levels at a time. We should count ourselves lucky if Nightdive decide to give any other classic games the Ludicrous treatment.
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