No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 2.2 hrs on record
Posted: 28 Jun, 2017 @ 3:41pm
Product refunded

Great concept game that lets itself down with the repetitive gameplay, terrible controls and sheer boredom of the battles.
Review broken down into 1.Pros 2.Cons 3.Summary 4.Price to pay

Pros:
- Really cool idea, its exciting to start up for the first time as its something I've never had before and I have no expections or idea of what kind of game this'll be
- Fairly good base managment system
- Lots of bug types, clearly a lot of thought has gone into what kind of bugs to throw against the player, their pretty well paced out and the big bugs make you a little intimidated due to the sheer size of them
- Interesting first person mode, works with the infantry but very lacking in other departments
- First person mode, they added a tiny detail which I LOVE, its weapon recoil on the riflemen... its such a tiny thing and so trivial considering they're toy soldiers ffs.. but its nice that they thought about it
- Lots of friendly unit types too

Cons:
- Battles have 0 tactical element to them, its just "get sappers, place down as many defences as you can before the enemy gets there" then when it says they're too close you finally begin organising the actualy fighting troops
- Graphics, I know you just read that and went "hey! but this game isn't trying to have amazing graphics but instead have good gameplay!" ... Point still stands. Whilst I even appreciate the art style would be minimalist, this is an impressivly
old engine.
- Controls... where to start on this one..., they've added control groups, which is good. The camera control is so terrible that you'll often find yourself picking a high point on the map and just managing everything from afar as that way you don't have to move the camera. You can't double tap a control group to find out where they are either (essentially where the camera jumps to the group) so it makes the controls for the camera even more relevent.
- Missions. Every single mission will be either "Defend X" or "Defend X... then take Y once the enemy is dead" making the gameplay boring and incredibly repetitive. There are special missions which are a random "event", so to speak, they are nearly always "Defend X... BUT ONLY WITH AIRCRAFT!" ... ¬_¬
- The gameplay is entirely orrientated so that you HAVE to defend.. You = ranged, enemy = melee ... it comes down to "shoot them before they get to eat you", which only reinforces the turtle style gameplay. I know I mentioned it in the point before, but saying it again as its not something that can be fixed with a patch, but its a broken core game mechanic
- The UI is abysmal.. Theres no 1 bad feature... its all garbage, and thats not me being cruel. Its genuinely infuriating to use.
- Stats are almost irrelevent as the UI is so bad its impossible to understand whats going on, and 99/100 they wont matter anyway.. all comes down to how much resources you have to builds troops
- NO TUTORIAL!!! its 2017 and instead of a tutorial they give you an encyclopedia on every single possible outcome. In which each topic is about the same length of this review, and about as interesting as well (boring)

Summary:
This game feels like an Early Access game, the devs are doing work to help out the games dire dilemas, but it should not be advertised as a finished product. Real shame I have to downvote this as the idea sounds really cool and what made me play the game, but its beyond recovery as most of the underwhelming features are core game mechanics which would require completely new coding

Price I'd Pay: If you still want to give a try (resist the urge, go have a cup of tea or watch paint dry instead) then don't pay any more than £2 for it
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