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Recommended
0.0 hrs last two weeks / 21.6 hrs on record (21.5 hrs at review time)
Posted: 19 Sep, 2024 @ 5:43pm

It stands on it's own as a punishing atmospheric micromanagement bliss of quite uniquely enhanced known and unknown mechanics from it's easy-to-make-comparisons-to counterparts, that once accustomed to elevates it from competition in numerous regards.

For the longest time I disregarded Green Hell as a Forest knockoff. It took me 5 years after 1.0 to finally give it a go, perhaps it was for the better as as I got to make my first impressions off of a finalized product, but it feels like five years too many. While the forementioned delves into the supernatural, in here you are grounded in realism throughout, yet it has found a comfortable limit right before it'd become tedious. Immersion is unparalleled. Lack of a over bloated HUD and all blueprints, vitals, injuries, inventory and whatnot being a physical item or action in the game keeps you from seeing a single menu in your sessions to take you out of the jungle. It's really well implemented and accessible.

Secondary in survival, if even available in the first place: there's a surprisingly effective story here that I highly recommend as a starting point if you'll decide to trust your money here. There's quite a lot of it as well. It's really hands free, giving you a general road to follow and build towards. You'll go through it at your own pace and it all works hand-in-hand with all the survival elements of the game as it takes unexpected turns, adds some nice worldbuilding and ends with a satisfying conclusion. Prequels to follow afterwards that add ways to actually interact with the tribes. Some things to note: you'll make the most progress by traversing cliffsides which results in a lot of backtracking. The only real issues I've had QoL wise has come from story co-op; relogging had us spawn on different sides of the map and there was a fixable progression item misplacement right before the finale. Small problems compared to the overall smooth experience.

I'll dump a few more keywords to provoke some thoughts: The YouTube channel "Primitive Technology". Far Cry 3. Start-of-wipe Rust.

Honestly, if you have the itch for a primitive-throughout experience that allows you to interact with the world and playable character layers deeper than a more arcade experience and you don't mind a bit of an adjustment period, you'll find suspense, a ♥♥♥♥-ton of leeches and an entire back scratcher for that itch here. It's a more fruitful package than what the majority of opposition has to offer and now's a better time than ever to give in and drink some ashwagandha Ayahuasca.
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