No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 34.5 hrs on record (9.3 hrs at review time)
Posted: 8 Feb, 2019 @ 8:28pm
Updated: 16 Feb, 2019 @ 8:51am

Finished campaign in less than 15 hours including a few online matches. Review:

Story: 6/10 - a real bugger, the story was told in a way, by the female character Scrap Queen's monologuing which was really annoying because first half of the game I was completely uncaring for what she was going through or why she's going through because it's irrelevant to the story; I was also confused with the info dump, who were the bad guys, who were the good guys; it was just me doing what I was told; that was long and boring, too much "tell" and no "show; only when you just start to grasp the two sides and see the big picture, the game lived up to its name; Skies Unknown: you really don't who your real enemy is; literally just fighting drones; the story behind it was also pretty mediocre; there's no main antagonist so don't hope you'll find a cool main antagonist to have a face-to-face showdown against.

Gameplay: 7/10 - flight controls (not talking about HOTAS or devices) with Xbox One controller was great; flying was awesome, missile fire and gun felt great; however, clouds, clouds, and clouds; 90% of the game you'll be rekt by thick clouds; most missions are air-to-ground, most missions are hide-and-seek, most missions are vague as hell, so just "do damage" kind of objective, definitely wish there were more air-to-air combat; also I've never been so annoyed before at the targeting system in any AC games, it kind of tries to target the closes unit to your crosshair on your screen, half the time it won't and you'll find yourself trying to spam re-target button just to get the enemy unit that's right next (above) you; multiplayer is decent typical TDM or FFA.

Visual: 10/10 - indeed immersive and top quality graphics here; only minor complaint is the radar because the enemy units are white and it blurs so when it zooms out, you can't really see what's going on when 8 enemy aircrafts are looping around you.

Music: 7/10 - definitely up there, but none of them stuck with me; only the main theme I kinda got hymning a few times but not really all interested in any of them; they're mostly modern menu music that's slightly more intensive, but nothing more special; some plane cutscenes had some fitting music, but it was only 1 or 2 I remember, else was pretty typical menu music all around tbh; I might be bias though, I was expecting more of hype and intense OSTs than what's provided in this game, but again, it's not bad; I just expected more from a AC game that hadn't been out for quite some time.

Overall: 7/10 - while I had more dislikes than likes, it was a solid game; it just wasn't meeting my higher expectations due to poor story plotting/writing and boring missions, but when playing the game I did like flying and shooting things with neat new game mechanics like remote bombing, pulling the G's, and actually feeling like your squadron is following you; kind of disappointed though since I really liked shooting down enemies and hear and listen to their commentaries or sounds on the open radio, but most of the times, you're fighting drones; you kill them, you don't really feel much, kind of like "oh I smashed a bug, nice, onwards"; know what I mean?

Post-week review: this is not re-playable; after work and sitting on my computer, I can't seem to find the motivation to start this game up and rather go to sleep.

Recommendation: for an avid AC fan who LIKES to play for the story, wait until a sale; it's not worth the price, but if you just wanna fly and shoot 'em up; you can get it, but you won't be playing it for a long time.
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