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you hurt my feelings, apologize 最近的評論

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目前顯示第 1-10 項,共 52 項
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總時數 32.0 小時 (評論時已進行 3.3 小時)
yah
張貼於 9 月 5 日。
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總時數 30.1 小時 (評論時已進行 27.5 小時)
yeah pretty solid. feels weird at first if you're used to other popular roguelikes, but gets really fun after a few of the base upgrades are in place.
張貼於 7 月 12 日。
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總時數 3.6 小時
搶先體驗版評論
deserves a bigger playerbase probly
張貼於 4 月 11 日。
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總時數 9.7 小時 (評論時已進行 8.5 小時)
boo
張貼於 3 月 22 日。
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總時數 49.9 小時
Just move to greener pastures or look into fan projects.
張貼於 1 月 18 日。
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總時數 0.0 小時
yah gaming time
張貼於 2024 年 11 月 5 日。
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總時數 0.6 小時
搶先體驗版評論
So insanely far away from playable. UI is awful, performance is often below 45 fps on some of the best hardware available, it also feels significantly worse than 45 fps because of the camera/movement interpolation. If you have ever played a game on a theater screen at 24 fps then that's what this feels like when playing on a high-end gaming PC at 45-60 fps. The whole game feels like you're lubed up and just sliding around uncontrollably. If you're used to games that have responsive and predictable movement (CS/DBD/even EFT) I would steer clear for now. I can somewhat see the vision they have, but so much of the actual gameplay systems feel fundamentally flawed and designed to not be fun at all, or just implemented in the most horrendous way possible.

Current gameplay loop is "spawn -> run to loot box that always spawns the same ♥♥♥♥ -> pick up some items -> if items include "neuro chips/pictures/etc" spawn a bunch of strong enemies to run straight at you -> run to extract -> hope game didn't spawn 10 guys on extract -> repeat".

Bringing guns into the raid feels pointless, but I couldn't figure out how to take the guns off of the loadout. so whatever. I saw a large variety of enemies, but I don't know what any of them really are because the game punishes you very hard if you interact with the world in any way other than running to the extract.

There are MANY more design flaws in this game than just the live-time water mechanic that everyone else is crying about

This is clearly a game that is made by artists first, and programmers third. I'll keep my eyes on this for the future, but I don't suggest anyone else buy this until it's in a playable state. I'm going to be refunding it because I just don't see how they are going to improve movement and "feel" in a way without a major redesign, which I doubt they'll do.
張貼於 2024 年 9 月 24 日。 最後編輯於 2024 年 9 月 25 日。
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總時數 0.0 小時
ver fun
張貼於 2024 年 8 月 31 日。
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總時數 96.0 小時 (評論時已進行 50.9 小時)
poggers, except shenzen solitaire. that one sucks.
張貼於 2024 年 6 月 29 日。
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總時數 423.2 小時 (評論時已進行 401.8 小時)
rip tf2
張貼於 2024 年 6 月 6 日。
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目前顯示第 1-10 項,共 52 項