25 people found this review helpful
6 people found this review funny
Recommended
0.0 hrs last two weeks / 5.1 hrs on record (4.4 hrs at review time)
Posted: 25 Aug, 2015 @ 10:41pm
Updated: 26 Aug, 2015 @ 5:25pm

Fun game, just like the originals. Lots of different factions to choose from and an amazing Map Editor. What's even better? You get upgrades, 3 different research trees and the battles are larger and more diverse than ever before. The challenging AI is also back and don't worry, even the casual AI will have you securing your borders or facing constant raids from all sides.
However, the game needs a decent amount of polish before it is completely done. For example, there are quite a few textures that seem messed up, from the regular citizens in your cities to the generals of your armies. Also, the animations seem particularly disjointed in this iteration of Hegemony. I also notice that skirmishers charge while in formation whereas in previous games they would just lob spears/rocks/etc from a distance while allow other units in the formation to engage. This can prove incredibly frustrating as your units will suicide charge melee infantry if not ordered on an individual basis.
If these basic issues can be ironed out, I believe this might be the best Hegemony game of them all! I especially can't wait to see what mods and maps people create for the game.
Short Review and Gameplay:
https://www.youtube.com/watch?v=ZGeeW1THDX8
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12 Comments
CommissarBRO 27 Aug, 2015 @ 1:31pm 
Thanks s0uX! Glad to have you buddy :)
CommissarBRO 27 Aug, 2015 @ 1:30pm 
I'm sorry Isaax, I probably wasn't clear enough about what I meant. I'm fine with the skirmishers being outflanked or engaged in melee if they are charged by melee troops. The problem is when they are in a formation with melee troops they charged with the melee troops. That beats the purpose of them being put into a skirmish/ranged support organization. It should operate in a, provide ranged support to melee troops in the formation, not charge with them into the melee. It doesn't seem to be a problem with AI, it just seems like a problem with pathing or that having troops in formation overrides skirmishers behavior. It could be intended but that seems like a stupid idea.
The AI on the otherhand, is brutal and really badass, I have no problem with them aside from how much it pisses me off when they exploit my lack of garrisons! XD
s0uX 27 Aug, 2015 @ 12:03pm 
Hey Comissar i'm subbed to u! and i agree the Animations needs to change they look like tickle eachother when u fight.
Isaax 27 Aug, 2015 @ 1:58am 
from my limited play experience of this game (at my mates house) i noticed the thing you said about the leve (stick throwing) troops... they are faster than spearmen, they will charge first but if spearmen enter the same fight, they break, flank, then fire at the enemy. all this is extremely effective at breaking morale and a damn good go at AI in my opinion. Not broken at all
ValkyrieMoon 26 Aug, 2015 @ 5:35pm 
ok I will, but you still upvoted it so thats cool. I noticed all reviews I have seen are all upvoted:gleosmug:
CommissarBRO 26 Aug, 2015 @ 5:29pm 
Let me know what you think! I might've been a bit hard on it in my video review because truly I like the game. I'd like to see someone elses opinion.:csgostar:
ValkyrieMoon 26 Aug, 2015 @ 5:28pm 
Just bought it:dwarffight::ww::WONAFYT::technocrat::draconian::gleosmug:
CommissarBRO 26 Aug, 2015 @ 5:24pm 
Totally understandable hahaha
ValkyrieMoon 25 Aug, 2015 @ 11:53pm 
Hard to believe its not early access
ValkyrieMoon 25 Aug, 2015 @ 11:52pm 
I am sure they will release update soon and fix stuff, I am just happy to see a non early access release my gosh.