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Nedávné recenze uživatele =O.W.L.S=大饼王中王

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2 osob ohodnotilo tuto recenzi jako užitečnou
33.8 hodin celkem (1.0 hodin v době psaní recenze)
踏平坎坷成大道,斗罢艰险又出发
Odesláno 19. srpna.
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1 osoba ohodnotila tuto recenzi jako užitečnou
22.5 hodin celkem (3.9 hodin v době psaní recenze)
Good Game.
Odesláno 16. srpna.
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2 osob ohodnotilo tuto recenzi jako užitečnou
68.5 hodin celkem (30.6 hodin v době psaní recenze)
I'm rather conflicted on the game. TLDR; I recommend the game for its innovation despite others said and the dev's hard work but there are design decisions that are either poorly thought out or implemented.

I will not going into details on vehicle health bar and other hot topics that are being debated quite thoroughly by others.

On one hand there are many thoughtful improvements and features compares to previous entries and Gates of Hell, such as improved AI controls, modernized UI and graphics, easily managed trench building mechanic, etc.

On the other hand while I do like the concept of battalion deck building and frontline system, it has many fundamental design flaws that prevents many players from enjoying the game.

The current gameplay in its default battalion mode focuses too much on teamplay(which is hard to come by in a random match) to the point it strips player to the bare minimum in terms of properly building a versatile and fun deck.
To put in some details, in other deck building RTS/RTT games(namely Wargame and Steel Division), player is abled to build a deck specialized in certain playstyle via bonuses and penalties by choosing a regiment/brigade or whatever it is called similar to the MOWII's battalion system.
However in these games they don't just take away all but one type of unit, they incentivize the player towards building a specialized deck. For example you may be having less tanks in a infantry focused deck but never/rarely you will be having no tanks, and you get more slots for infantry or cheaper cost that makes you lean on getting more infantry.
This is not the case in MOWII, in MOWII you are not being penalized for choosing tanks in a infantry deck, you simply cannot get any form of tanks or even basic AT emplacement to counter the enemy with your deck only some AA, aircrafts, and bazookas, this design alone forces player into playing with other players that are also being stripped by the current system, yet as I mentioned, teamplay is nearly impossible in a random match because we are all cats and cats cannot be herd.
I know there is the combined arms game mode that let you choose whatever you want when building a deck, but that game mode has no specialization bonuses or any proper limitation so you just go for whatever infantry and tank that is the best at each phase.

In the end, a good game none the less but I'm having a hard time convincing myself this is the good way to go with its current multiplayer system.
Odesláno 17. května. Naposledy upraveno 17. května.
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2 osob ohodnotilo tuto recenzi jako užitečnou
48.1 hodin celkem (36.0 hodin v době psaní recenze)
Recenze předběžného přístupu
难度颇高的硬核模拟城市建设,再加上中后期全战式的大战场大兵团作战,香疯了。
Odesláno 21. prosince 2023.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
0.0 hodin celkem
两个种族的独特机制比起原版更有所精进,分别新增了种族专属的特性和政体,更加鼓励玩家利用相应的机制进行发展。不过这俩阵营的舰船设计和某际某霸之间的查重率不能说大相径庭,也只能是似曾相识了。

好DLC。
Odesláno 22. března 2023.
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1 osoba ohodnotila tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
237.0 hodin celkem (197.0 hodin v době psaní recenze)
坦克,不行!
蜘蛛,行!
Odesláno 17. srpna 2020.
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104 osob ohodnotilo tuto recenzi jako užitečnou
4 osob ohodnotilo tuto recenzi jako vtipnou
123.9 hodin celkem (87.4 hodin v době psaní recenze)
我曾经也是嘲笑它的一员——畅游无尽宇宙的大饼带来的只有失望。然而,随着每一次大更新带来的全新系统和玩点、联机系统的初步引入到如今的日益完善,NMS最终实现了自我救赎吗?我还暂且不知,但我知道这才是属于电子游戏,也只有电子游戏才能实现的奇迹。Go, just take him. 好评。
Odesláno 25. července 2020. Naposledy upraveno 25. července 2020.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
651.8 hodin celkem (462.2 hodin v době psaní recenze)
锤子、全战,嗷!
Odesláno 21. června 2020.
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2 osob ohodnotilo tuto recenzi jako užitečnou
124.4 hodin celkem (64.0 hodin v době psaní recenze)
Recenze předběžného přístupu
多年磨一剑的MB2虽然EA状态仍有诸多不足,但是整体系统深度已经肉眼可见的比MB高了一个层级。买,买爆。
Odesláno 8. dubna 2020.
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77 osob ohodnotilo tuto recenzi jako užitečnou
36 osob ohodnotilo tuto recenzi jako vtipnou
0.0 hodin celkem
两个狂热爱好者用实力证明了第三方是如何吊打波西米亚本部制作团队的
Odesláno 29. dubna 2019.
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