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Tercatat 8.1 jam (Telah dimainkan 1.4 jam saat ulasan ditulis)
Imagine thinking ice monkey is useful lmao
Diposting pada 29 November 2020.
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Tercatat 10.7 jam (Telah dimainkan 5.9 jam saat ulasan ditulis)
I feel like a ♥♥♥♥♥♥ and a genius at the same time while playing this game
Diposting pada 28 November 2020.
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Tercatat 16.3 jam (Telah dimainkan 12.2 jam saat ulasan ditulis)
Not typically one for Roguelikes, but this one is a banger
Diposting pada 26 November 2020. Terakhir diedit pada 26 November 2020.
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Tercatat 5.5 jam
no
Diposting pada 21 November 2020.
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Tercatat 5.0 jam (Telah dimainkan 1.6 jam saat ulasan ditulis)
Black kinda sus ngl
Diposting pada 24 September 2020.
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Tercatat 15.6 jam
I have never screamed so much in my entire life.

10/10

https://www.youtube.com/watch?v=QdWiU5M_j60
Diposting pada 19 Juli 2020. Terakhir diedit pada 19 Juli 2020.
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Tercatat 14.0 jam (Telah dimainkan 3.2 jam saat ulasan ditulis)
You can watch YouTube in VR in this game
Diposting pada 26 Juni 2020.
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Tercatat 17.4 jam (Telah dimainkan 4.6 jam saat ulasan ditulis)
Not quite the masterpiece many say it is, but still a very unique open air experience where knowledge is the only barrier to progression.
Diposting pada 20 Juni 2020. Terakhir diedit pada 19 Februari 2021.
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Tercatat 39.6 jam
Holy hell, what a rollercoaster. The only reason I started playing this game was because of Witcher 3, and the only reason I played past the first few hours was because Joseph Anderson said the game just gets better and better. And he was right.

Although the clunky dialogue and the stiff cutscenes hardly improve over time, the story is fundamentally interesting. Here you have to differentiate between story and storytelling/presentation, though. The former is actually surprisingly good (even better than Witcher 3's, I daresay), but the latter is laughable (literally. The dialogue is hilarious). But *because* of the flaws of the latter it is even *more* commendable that the story actually kept me interested all the way through to the end.

Another point to make, parallel to the first, is how the gameplay follows a similar gradual-over-time increase in enjoyability. Having finished the tutorial, I let out a big sigh to the thought of having to endure a 40 hour campaign with this *garbage* combat. Well, I was positively surprised to growing fonder of Witcher 1's combat than Witcher 3's. Brute forcing your way through hordes of enemies simply doesn't work most of the times, unlike the aforementioned Witcher 3. Preparing yourself beforehand and actually utilizing the vast arsenal available can mean the world's difference. The way it works in this game is closer to a RTWP crpg than your standard third person action adventure game, and so strategy is much more important than skill. And I like it.

As for quest structure - well, it's a mixed bag. The game doesn't hold your hand nearly as much as Wicher 3, and quest markers (if they exist) are off by default. I love how it immerses you into the witcher world - you know, being a detective of sorts, snooping out information and going after leads that you find (often in a non-linear fasion) to uncover the truth. However, because of this focus on "immersion" and "authenticity" in quests, there is a ton of walking. Walk there to fetch that, then walk over there to the other side of the map to talk to this person, only to then have to walk to the other other side of the map to do the next thing. Because having quest objectives close to one another simply isn't "convincing" enough, eh? The lack of fast travel, or even a horse, can make this quite tedious in the long run.

On a brighter note, I do want to point out and commend the writers for "the big twist" in the end of the game. No, not the one thrown in your face in the end of chapter V - but the one they *didn't actually reveal*. Without spoiling anything, it simply revolves around the identity of a certain character, which you have to figure out for yourself with the clues given to you. The only thing I can criticize here is the fact that the twist is practically a carbon copy from Chrono Trigger. Other than that - a big thumbs up from me.

So, is this game better than the third installment in the series? No. Not by far. But it is, at times, more fun. And what greater compliment could you give a game than say it is more fun than one of the greatest titles in the history of video games?
Diposting pada 28 Mei 2020. Terakhir diedit pada 28 Mei 2020.
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Tercatat 18.0 jam (Telah dimainkan 0.6 jam saat ulasan ditulis)
HÄNDERNA UPP I LUFTEN PANNAN MOT BAREN NU SPRÄNGER VI TAKET HAMNAR I HIMLEN DÄR ÄNGLARNA GRÅTER STAN ÄR VAKEN ALLT ÄR FÖRLÅTET ÄLSKLING HÄNDERNA UPP I LUFTEN VI SKA BLI FULLA LIVET ÄR MENINGSLÖST VEM BRYR SIG NATTEN ÄR VACKER DU ÄR SOM NATTEN OCH JAG ÄR EN VINNARE IGEN


Edit: Custom levels on steam workshop are some of the most absurdly surreal things i've ever seen in a video game. Roblox doesn't hold a candle to this.
Diposting pada 26 Mei 2020. Terakhir diedit pada 27 Mei 2020.
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Menampilkan21-30 dari 56 kiriman