1 person found this review helpful
Recommended
1.2 hrs last two weeks / 176.8 hrs on record (15.3 hrs at review time)
Posted: 25 Mar, 2019 @ 4:23am
Updated: 26 Mar, 2020 @ 5:37am

Yet another masterpiece to showcase From Software's incredible creativity and ability to create new IPs with fresh ideas. Bloodborne was amazing too and I bet Elden Wing will not disappoint either. At this point, we don't need reviews. From Soft consistently makes quality games. All of them are 100% worth playing.

It has a lot of elements that may make you think that this is just another Souls-like game but believe me, this is a very different beast. Out of all the innovations in the formula though, the combat stands out. You're rewarded for perfectly reacting to and punishing every move. Skill takes top priority. The combat itself is modeled around being able to perfectly time parrys, dodges and jumps to defeat enemies in fierce duels. Some enemies like beasts are still fought in a similar way to Souls games but the combat really does flex it's muscles when dueling other humans with weapons. The story this time around, is more straightforward and easier to follow. There's nothing wrong with that and it serves this game really well.

People complain that the game is too hard. You basically need to git gud. You can't farm mobs and level up your stats to give yourself an easier time like in other Soulsborne games either. Your character growth only occurs after you defeat some particularly difficult enemies and bosses. People initially struggled with Dark Souls too but they eventually learned it's systems, respected it's careful and methodical approach and now "Dark Souls isn't hard, you just have to play carefully, understand enemy patterns and not get greedy.". In the same vein, you have to respect and learn Sekiro's systems before you can master them.

Some people complain that the gameplay is too restricted but that's the reason they were able to finely tune the combat to feel this sharp. When the player has one weapon and a particular set of skills, they can focus on tuning the enemy encounters to be the most effective and appropriately challenging. Personally, I feel like this was the best combat system I've seen come out of any From Software game. Which basically means this is the best combat I've seen in any action RPG ever. Successfully executing an enemy after a flurry of clashing blocks, parries and counters is just extremely satisfying.

Miyazaki delivers again with expert world and enemy design. Not only is the game mechanically very solid, it has the heart to back it up. Beautiful and pleasantly varied locations make this one of the coolest renditions of feudal japan I've ever seen. Enemies also range from peasants, soldiers, skilled samurai, ninjas and expert swordsmen to beasts, animals and even occult supernatual beings.

Congratulations on becoming the Game Of The Year 2019. Very well deserved even in an era of stiff competition.
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