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Recensioni recenti di bigmacwithcum

Visualizzazione di 1-5 elementi su 5
1 persona ha trovato utile questa recensione
6.4 ore in totale
Decides after months of release they are going to require psn account to play and removing access to steam users.
Pubblicata in data 3 maggio 2024.
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2 persone hanno trovato utile questa recensione
1.2 ore in totale
Recensione della versione in accesso anticipato
poop game
Pubblicata in data 17 dicembre 2023.
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Nessuno ha ancora trovato utile questa recensione
1 persona ha trovato questa recensione divertente
5.2 ore in totale (4.0 ore al momento della recensione)
I had high hopes for this game and, it's okay at best. Definitely Enjoyable though.

Don't get me wrong the game is definitely fun. But I feel there is many balancing issues that need to be addressed between the weight classes in the game.

Personal Opinions:
-HEALING! (Why does the medium class have the ability to heal? Heavy getting Healed by a medium class you have to do 250 DMG to kill the medium then you can do 350 more DMG to the heavy to just kill him. Why? IDK? Cause it sounded fun i guess.) (Also most of the time they are in a shield too so its just uncounterable.)
-Spawns. (I find that the game spawns me facing a wall in the opposite direction of the action a lot. I have to spawn and turn around very often.)
-Re spawn. (Maybe a better indicator for when you can use a token or whatever and hit space to spawn in. Sometimes I am just spectating and am like, oh ♥♥♥♥ I can spawn in?)
-Gas. (It stays too long and kills too fast.)
-Melee feels useless. (Sometimes.)
-Fix/Refine Vaulting. (In the middle of a fight in broken terrain and press space? Enjoy an UNcancelable vaulting animation for 3 ish seconds while stare your opponent in the face and swallow their bullets.)
-Trophies Bounce too much. (Reviving teammates on roofs or slanted surfaces is often annoying because the trophy bounces and rolls away and you cannot move during revive animation. Maybe allow standing still while holding the trophy to revive a teammate?)
-Glass is a little hard to see. (The game spawns me starring at glass and I run into it and don't even notice for a second.)
-Get rid of sword on light class. (Class with most movement and maneuverability has a weapon that can easily kill every class)
-Light class dash ability. (Feels very inconsistent.)
-Light class Invisibility is a little too invisible. (What I said sums it up. YOU CANNOT SEE THIS SH*T)
-Get rid of RPG on heavy class. (Class with largest sum of health can literally one shot light class after you do A LOT of damage to them. I feel as if you miss a few bullets in your mag you're just not getting the kill on this guy.)
-Fix light class shotgun. (Feels like its hit reg is very well, hit or miss. Point blank shots either decimate the opponent or you do like 1 damage.)
-Buff sniper for light class. (Every other class can melt you in this game so why not let me 1 shot head shot a medium class? Or why does it just leave them on 1 hp and I can do nothing to finish it.)
-Automatically make people join voice chat (No one talks in this game.)
-Kick feature? (Had a lot of afk teammates, or ones that just did nothing but stand still and shoot a wall. I wish it would kick them.)
-Cannot see through objective markers and team markers. (Whats more important than seeing the objective? Seeing the guy standing in front of it about to kill you.)
Pubblicata in data 11 dicembre 2023. Ultima modifica in data 13 dicembre 2023.
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Nessuno ha ancora trovato utile questa recensione
357.2 ore in totale (22.1 ore al momento della recensione)
yes
Pubblicata in data 24 novembre 2020.
Questa recensione ti è stata utile? No Divertente Premio
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