56 people found this review helpful
4 people found this review funny
Recommended
0.0 hrs last two weeks / 4,680.6 hrs on record (150.2 hrs at review time)
Posted: 22 May, 2017 @ 12:48pm
Updated: 22 May, 2017 @ 12:49pm

Early Access Review
A Great Balance of Realism, FPS, and Teamwork

Pros
- Low-drag Realism - Not as expansive as the Arma series (yet), but manages to deliver on that same experience. Most of the time you're trying to figure out the location of incoming fire and marksmanship is difficult to master so you often get into prolonged firefights. All of this without the burden of the Arma engine, and it runs much smoother.
- Tactics & Teamwork - There is virtually no point in lone-wolfing and ignoring your squad which is heavily disincentivized, unlike in some other games. It still happens but 90% of the time, going off by yourself is completely useless to yourself and the team. I've never played a game like this where it is so essential to communicate with your team. Working within the squad, and with other squads to identify enemy positions, suppress, flank, and assault is an experience I haven't been able to replicate in other games like Battlefield, Rising Storm, or Arma. The only comparable experience for myself that this game replicates would be Milsim airsoft.
- Class System - A brilliant system for limiting powerful rifle optics, and support classes like snipers, machine gunners, rocket launchers, by restricting these dynamically on a per-squad basis. This ensures that there is isn't a disproportionate amount of these weapons on the field, but also makes it so that there's more opportunity for players to try actually claim one of those classes instead of how other games have a finite amount of these classes that are immediately claimed by the first people who connect to/load into a new match.
- Visible Continued Improvement by Developers - New content is being released, new features are being implemented, bugs are getting fixed. Seeing an update is ready to download is exciting. This project was organized well, looking forward to seeing it continue to grow.
- Great aesthetics - The game looks beautiful and strikes a good balance between being simple and yet also realistic.

Cons
- Slower Pacing - Sometimes your squad has to be the one that defends a position behind the lines, or you might have to be the guy that drives the logistic truck from the main base to the forward base, other times you have to carry out a wide-flanking manouver to avoid the enemy. Long story short, it isn't always 100% action but as long as the squad is working together, these slow moments can still feel meaningful.
- Heavily Reliant on Communication & Teamwork - While this is a pro in my opinion, once in a while a team or server will get dysfunctional, experienced players won't squad lead, squad leaders are bad, squad leaders won't communicate, players in general aren't using voice comms. Losing a game with a coherent team is still fun by my standards, but playing with a dysfunctional team can be unbearable and switching to a new server is the best option.
- Learning Curve - Not as easy to jump into as a mainstream FPS like Call of Duty or Battlefield, it takes time not just learning how to use your weapon effectively, but also how to function within the squad and communicate effectively with other people.
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