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Reseñas recientes de akhsavi

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Mostrando 11-20 de 55 aportaciones
A 15 personas les pareció útil esta reseña
17.8 h registradas (17.3 h cuando escribió la reseña)
Никакого бреда от Р. Пратчетт - просто хрупкая деваха в шикарных декорациях ищет приключения на свои верхние 90 (или там больше?), решая в режиме одновременного пошагового боя задачки на логику.

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No story and dialogs much better than story and dialogs written by Rhianna Pratchett. Here you get tactical turn-based puzzle in splendid decorations where adventure is waiting for you.

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Publicada el 2 de julio de 2017. Última edición: 21 de septiembre de 2018.
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A 9 personas les pareció útil esta reseña
9.8 h registradas
Помните как Дядя Федор, Матроскин и Шарик писали письмо родителям? Так вот, похоже, что здесь случилась такая же оказия...


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Bipolar disorder in game development, digital example of Dr. Banner (or Dr. Jekyll if you prefer classics).


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Publicada el 7 de febrero de 2017. Última edición: 21 de septiembre de 2018.
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A 5 personas les pareció útil esta reseña
5.5 h registradas
Смотришь, но не видишь - игра как тот знаменитый суслик. Главное, помнить - решение есть, его не может не быть.

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To pass this test you need to remember two things:
1) no matter what, there's a solution;
2) watching isn't seeing

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Publicada el 10 de enero de 2017. Última edición: 6 de octubre de 2018.
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A 16 personas les pareció útil esta reseña
2 personas han encontrado divertida esta reseña
20.1 h registradas
Одновременный пошаговый бой в декорациях-отсылках к золотой эпохе игр серии. Жанр изменился, но штрих-код не пропьешь. PC-порт сделан "без уважения", но адреналин и атмосфера как в старые-добрые.


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Tactical turn-based puzzle in decorations which are references to the previous games. Another genre, but in barcode we trust. PC-port wasn't made "with respect" though...


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Publicada el 10 de enero de 2017. Última edición: 4 de junio de 2019.
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A 11 personas les pareció útil esta reseña
2 personas han encontrado divertida esta reseña
14.2 h registradas
Рай для тех, кто готов часами насиловать клавиатуру или геймпад лишь бы найти ту верную долю секунды и совершить точный до субпикселя прыжок. Нормальным людям тут делать нечего.


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A paradise for those, who don't mind to torment their keyboard or gamepad in countless attempts to find the right moment and perform precise-to-the-pixel jump. No place for normal people here.


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Publicada el 30 de agosto de 2016. Última edición: 21 de septiembre de 2018.
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A 5 personas les pareció útil esta reseña
14.9 h registradas
Машинки-брусочки, трассы-наброски, но визгу тормозов и дыму горящих покрышек веришь безоговорочно, а когда сумерки пронзают лучи фар и машина уходит в контролируемый занос... Не мешайте, я медитирую.

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Sketchy tracks, toylike cars, but chattering brakes, smoking tyres, beam lights splitting shadows and rhythmic music make it feel very real when your car drifting on the edge... Zen.

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Publicada el 22 de agosto de 2016. Última edición: 21 de septiembre de 2018.
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A 5 personas les pareció útil esta reseña
7.3 h registradas (6.7 h cuando escribió la reseña)
Like "Egg Returns Home" this game is a great example of something what is done without undestanding what enjoyable platformer is.

It's about:
  • jumping;
  • switching between different "worlds" to overcome obstacle and reach an extraction point.

Why you should play this:
  • you like platformers (especially, "A Walk in the Dark");
  • you don't mind to repeat the same part of the level dozens of times regardless of questionable controls and doubtful balance.

Why you may not like it:
  1. disgusting controls:
    • due to unexplainable reason it's slippery, like where's no friction in game's world - the smaller the platform you are landing to, the bigger inertia is and less the oppotunity to control it;
    • no inertia in the air when you jump - you stopped to push "forward" and "square" is falling immidiately like it's a heavy rock, but at the same time, when game is changing gravity, square becomes "nervous" and almost impossible to control: you barely push the button and it moves like you kicked it with hammer - so, in this case, inertia is enormous;
    • often "square" starts rotating what makes controlling it even more annoying
  2. lack of balance:
    • some levels are much easier than others;
    • useless checkpoints: they are introduced on 2nd level and next time you see it is like 20th level or even later, they are presented on some levels which you need to finish without dying (according to the achievement description) and, on the other hand, there're no checkpoints on much more difficult levels;
    • checkpoints work only if you stay in game: if you relaunch it, you will have to start that level from the scratch;
    • checkpoint's placement on 24th level - one big joke, it's placed in very strange part of the level: it's like you need to finish 50% of the level to get to the checkpoint and chances to die in this area are 9.9 out of 10, you reach that checkpoint and facing the other 50% of the level with a chance to die like 1 out of 10 - that makes checkpoint useless and even irritating.
    • last boss fight is bugged and, like that's not enough, it's unbalanced - boss' minions move much faster than "square" and it doesn't look like they have patterns

It's not bad, it's far from good either: last 1/3 of the game isn't something you enjoy, but bear with instead.

At the same time - best buy if you want to "throw" curses into the screen and intend to make your obscene language more colourful.

Moreover, it still able to give at least 2 positive emotions:
  • when you complete and uninstall it;
  • when you almost ready to delete it from your library - just to feel the taste of justice.
Publicada el 21 de agosto de 2016. Última edición: 3 de enero de 2017.
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A 9 personas les pareció útil esta reseña
13.0 h registradas (12.2 h cuando escribió la reseña)
Everything must be in balance. Unfortunately, this game, regardless of its name, doesn't know what it means...

It's about:
  • "add" and "sub" math operations with single- and two-digit numbers (pos. and neg.);
  • getting a particular number in the end of the row (or interdependent rows).

Why you should play this:
  • you like math and calculations;
  • fair amount of levels (16 and + 4 more if you are lucky) with increasing difficulty;
  • puzzles sometimes hard, but always manageable.

Why you may not like it:
  • soundtrack - it doesn't fit at all, it's not exactly bad, it just distracts and irritates: complete miss with calm and meditative nature of the game;
  • bug with 4 additional levels (at least for me) and it doesn't look like devs care about it.

Fair enough to say that devs forgot about balance: soundtrack doesn't fit, there's a chance that additional levels may not be available, gameplay can be considered as an actual gameplay only by ones who love math - pretty unbalanced outcome.
Publicada el 30 de junio de 2016. Última edición: 26 de diciembre de 2016.
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A 22 personas les pareció útil esta reseña
38.5 h registradas (34.7 h cuando escribió la reseña)
Будь мужиком - спаси короля! Делов-то: тридцать минут и готово. Повторить 7 раз.


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This is ten percent luck, thirty percent skill
Fifteen percent reaction and power of will
Forty percent pleasure, five percent pain
And a hundred percent reason to remember the game!


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Publicada el 21 de marzo de 2016. Última edición: 21 de septiembre de 2018.
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A 7 personas les pareció útil esta reseña
12.8 h registradas
Ярко, очаровательно, прекрасно, но, если Вы старше 10 лет, то утомительно, скучно и безынтересно. Стоит внимания в том случае, если собираетесь играть с маленькими детьми или младшим братом/сестрой.


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It's bright, charming and delightful. Unfortunately, if you older than 10, it's boring, unchallenging and tedious. Meanwhile, it's still a good choice if you're going to play it with your kids.


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Publicada el 19 de marzo de 2016. Última edición: 21 de marzo de 2019.
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Mostrando 11-20 de 55 aportaciones