19 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 4.1 hrs on record
Posted: 5 Oct, 2015 @ 4:48pm
Updated: 26 Dec, 2016 @ 12:31pm

Nostalgia cuts both ways... there's a great difference between impressions you recall and reality you face.

It's about:
  • experiment which went wrong;
  • young scientist who has a Ferrari and suspiciously fast learnt gunfight;
  • an adventure in galaxy far-far away.

Why you should play this:
  • it's one of the most famous, even cult, action-adventure games of the 90s (if you had console that time you know that without my "expertise");
  • with the original "Flashback" it's one of the first so-called cinematographic action-games: you not just run and shoot - there're first scripted scenes when you have to act in particular way, cutscenes istead of text on static picture and some kind of a ceaseless action-story;
  • it has its atmosphere and it's inquisitive to see how in past times devs could draw a whole world with only 16bit colour;
  • its "Hello!" from the times when game industy doesn't exist as an industry - games were a passion, not money-making conveyor;
  • out of curiosity (if you a newbee and didn't have a console in 90s);
  • out of sentiment (if you are a veteran of gaming).

Why you may not like it:
  • 15 FPS lock;
  • no tutorial (in 90s all games were without it - you will have to learn by yourself how to play, including mechanic of the rare action-puzzles);
  • controls - it still as it was before: arrows and one button for all 3 gun modes, combination of them for run and long jump - in a fuss mess is guaranteed;
  • crashes, not often but they happen;
  • scripted puzle-scenes (some of gunfights, chasing scenes) don't contain any hints, total oldschool, irritation included.

Probably, some things from the past better to leave in the past if you not ready as a developer to pack them into modern cover.

For nowadays players "enhanced" graphic is barely enhanced, controls too messy and about 20 minutes of gameplay for the whole story if you don't make any mistakes is a good reason just to shrug shoulders perplexedly or even cry out "WTF!?".

For veterans it's a strange dissonance between memories about the game and game itself. Might happen that the main feeling you are left with is an assurance that it could have been better... because nostalgia cuts both ways.
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5 Comments
Wanda 8 Jan, 2016 @ 6:13am 
Where are you from ? In PAL regions every Megadrive game had a manual.
akhsavi 29 Nov, 2015 @ 2:58pm 
@Damned Unicorns
Let's call it a day then - I'll just replace "manual" with "tutorial"
Damned Unicorns 29 Nov, 2015 @ 2:31pm 
@Akhsavi: I was unfair there; I assumed you had played it on the original platforms, which was a big leap. Sorry about that.
There was a manual for Another World, though. A quick google search for "another world manual" will even provide you with several links. Abandonia was the top result for me, and offered a PDF of the manual.
I still don't know why the manual isn't being offered with this new release.

You're right about tutorials, too. They used to be pretty rare.
akhsavi 29 Nov, 2015 @ 2:04pm 
@Damned Unicorns
Well, I, personally, in 90s played games on Sega Mega Drive 2 and all games were without manual: only box with cartridge inside.
If Another World was with manual then, why now there's no digital copy of it in game folder ? I checked - haven't found.
More or less, may be it's better to replace "manual" with "tutorial".
Damned Unicorns 29 Nov, 2015 @ 1:47pm 
Games in the nineties were without manuals? The only game I purchased in the nineties without a manual was a Pitfall cartridge for the C64, and that had instructions on the back of the box as well as in game.
More to the point, Another World sure as hell came with a manual, which could be included with few edits.

That said, the rest of the review does seem solid.