16 pessoas acharam esta análise útil
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Publicada: 1/dez./2012 às 18:16
Atualizada: 19/fev./2014 às 22:12

This game is bad. The beginning of this game is bad: you spend ten minutes wandering around listening to a non-stop stream of blather before you even reach your first puzzle, unless standing on a box counts as a puzzle, which it doesn't. The pacing of this game is bad: the six hours I spent beating it felt like fifteen. The writing in this game is bad: John de Lancie spends almost literally every moment cracking bons mots that flunked out of either Meme University or Dad Joke ♥♥♥ht School. The gameplay of this game is bad: stacking crates and first-person jumping puzzles are all you get, period, and the designers weren't clever enough to ever keep you from noticing. The design of this game is bad: if you're making a puzzle game and you repeatedly need to have a voice actor point out level features ("Look up, the switch is up there!"), you have failed. The ending of this game is bad: you cross a pit, John de Lancie verbally smirks at you some more, and then you hear a terrible song, because this game JUST CAN'T KEEP ITSELF from failing at literally everything Portal did right five years earlier. This game is bad.
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2 comentário(s)
SilentBoy741 12/set./2014 às 19:01 
But how's the game? Is it bad?
Beowulf 26/dez./2012 às 19:57 
ahahahaha oh my god