No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 71.5 hrs on record (48.2 hrs at review time)
Posted: 14 Jul, 2024 @ 10:52am

It's alright. It does a lot of things and does them in an alright manner, but every feature feels somewhat incomplete. Some examples:

Building:
- Snapping is infatuating. If there is a set piece above the piece you want to place, it simply won't place in the correct location without removing it first.
- Wallpaper, 60% of the time it works every time - As long as you don't need to rotate it.
- Foundation pieces randomly not wanting to place with no visible or invisible reason why.
- Walls that refuse to face the correct direction no matter what you do.
- There's like 30 more things I could list, but this is a shortlist.

Combat:
- Over-the-top auto-aim. I'm a good shot, but I'm not that good.
- AI seems limited to "Oh, there you are" and "Huh?". Once they hit the former, its just "Charge at while firing" or "Get close and strike". They do sometimes use cover but I've seem them LITERALLY take cover beside me.
- Boss mechanics, such as kill the spider eggs, that you complete and the game ignores it leaving them immune.
- Player nonsensical hit-boxes. I include this because I'm only partially convinced its due to the lag incidents we've been having.

Exploration:
- Reused buildings and interiors. Every motel is the same motel. Done one, you've done them all. This is an exaggeration, but I'm not far off with my statement.
- You have to wait for phase two to go past a certain point leaving you with nothing but boss farming or Eternalland.

I have more I could add, but I'm sure y'all get the point I'm trying to make. It has a lot it can improve on.
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