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Carmina 最近的评测

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尚未有人觉得这篇评测有价值
总时数 6.3 小时
A decent fast paced... puzzle? game. Honestly I'm not sure what else to compare it to. Maybe a bullet hell? The game is good. And it's free. Give it a try. Hard mode is decently difficult and the challenge will give you a good few extra hours of playtime and the satisfaction of finally beating it is greater than that of any Souls boss. Least for me it was.
发布于 2024 年 12 月 30 日。
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1 人觉得这篇评测有价值
总时数 27.1 小时
This game is a unique experience that I find hard to describe or compare to any other. Sure runs have exploration and resource gathering and there is an aspect of trying to take care of and upgrade your vehicle; but those kind of mechanics descriptions bring to mind survival games that I don't really think this game matches the feel of. There are light horror elements, strange anomalies that would feel at home in something like the SCP foundation; but again the game doesn't quite match the same sort of unease and tension of your usual horror titles.

Whatever it is this game is a gem. It can be tense, you can be racing to get out of a zone before the storm consumes you. But it can also be relaxing in a weird way. Just you and your car, maybe you'll even name it for it is your one constant friend and companion, driving through the wilderness as you look for resources and follow the story. If you choose to follow the story. I myself found myself going on runs just to go out and enjoy the exploration. Instead of rushing through areas I mostly took my time and looted every little thing I could. Me and the Enigma Wagon went on many casual adventures, maybe too many...

The one major downside to this game is time. I venture to believe that the game is designed in a way that doesn't expect you to actually loot every little thing. It wants you to drive, to power through an area just getting what you need most. And as you get further into the story you run into more areas that aren't peaceful, that have the storm coming immediately putting you on a timer to get through things to the next zone. Unfortunately I spent so much time just casually going through early areas just to do so I ended up avoiding the story missions and by the time I started working further into the game I felt like I got most the upgrades I wanted. I was happy with my Enigma Wagon and while I enjoyed going on adventures and was interested in the story I was starting to get a little burnt out and distracted by other games. So I never finished it. I was putting so much time into each run that it became a bit overwhelming to keep going with the game. I set it down, planning to come back to it after a break, but as we all know that's a surefire way to not see the end of a game.

I would recommend if one plays this game to not turn every run into a completionist drive trying to get every possible resource on the map. Plan a route to what you need, be it cores or just the exit, and just get what you run into along the way. You'll end up with way more materials than you actually have a use for if you try to grab every little thing. It'll drastically cut down how long each run takes and I think the frantic pace is what is more intended. Some of the story missions will still take a while and the game only saves when you enter a new zone so if you're one with not a lot of free time keep that in mind. Ultimately though I still think it's a game worth experiencing. It has a unique play loop and vibe that I don't think you can find anywhere else and is absolutely worth the time spent.
发布于 2024 年 11 月 28 日。
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有 24 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 27.8 小时 (评测时 19.1 小时)
抢先体验版本评测
A fun spin on the hidden traitor genre. While not without its issues, it's still in early access so I can't be too harsh on it. Even with only one map and a meta of rushing for weapons the game manages to be a consistently good time with friends. A recent update has helped mitigate the rush meta at least somewhat by moving weapon spawns to code locked containers.

The twist of everyone has the ability to kill someone at any time, not just the traitor, makes all sorts of fun chaos. You could catch the traitor doing something, find a weapon and kill them, only for someone else to only see the act of killing and think you're the traitor and kill you in response. Or someone can just decide it's generally funny to blow themselves up with C4 and run up and blow up a room just cause. It's a constant cavalcade of chaotic mishaps that keeps you guessing what is going on and makes the whole time a laugh riot with friends.
发布于 2024 年 11 月 27 日。
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有 7 人觉得这篇评测有价值
总时数 20.3 小时
I know I'm late to the party on this one. This game has long been on my to play list and now that I've finally gotten through it, multiple times, and 100%ed it all I can say is I wish I played it sooner. This game has been such a rabbit hole for me. I've watched hours of videos of people trying to piece together the mystery of the narrative and while there are similar threads found between videos each conclusion people reach is very much their own and that's part of the beauty of this game.

There are no clear answers. The game doesn't seek to be understood it seeks to be felt. Any way you interpret the story is as valid as anyone else's read on it and it comes down to what the story makes you feel. It wants you to think about it and it wants to change how you look at things and I think it does a great job of both. It uses its music and mechanics in brilliant ways to set the mood and make the story hit in ways that few other horror games have for me. The game also uses its influences to elevate and enhance the story. You can go in with no knowledge of these influences, you can miss the references, and it still is a powerful story. The game wears its influences on its sleeve though. Knowing those influences can color how you look at and approach everything in the game and I do think adds something to the experience.

For me, the way I look at this game can be boiled down to this: The power of love as comic horror. The moment I got to the end of the intro and I found the book "The King in Yellow" was a huge revelatory moment for me. Though I'm not fully familiar with all aspects of that foundational cosmic horror text, I am familiar enough that seeing that name immediately put me on guard. I didn't know exactly what was coming, but I did know what sort of themes to expect and I wasn't let down.

This game will stick with me forever and I hope if you've read this far you'll give it a shot so it has the chance to invade your thoughts as it has mine. You too can go mad following repeating sequences of numbers and trying to piece together an impossible looping rabbit hole of a narrative about love, loss, and forces beyond our understanding.
发布于 2024 年 11 月 11 日。
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有 2 人觉得这篇评测有价值
总时数 205.0 小时 (评测时 10.6 小时)
Normally I'm not one for fishing in games. Be they fishing games themselves or minigames in other games. I generally don't mind them but they aren't the content I go out of my way for in games and in some games I'll outright avoid the system all together if I can.

This is different, I'm already at 10 hours and likely will see more. Yes it is a fishing game and the main form of progression is the fishing. But the game feels more like an adorable chatroom. It's a great place to hang out with friends and just shoot the ♥♥♥♥ or a thing to do on the side while watching a movie together. There's also a delightful absurdity to things like someone catching a whale and it suddenly takes up the whole screen. You can see the thing from across the map and it's funny every time. There's also a very robust and well put together in game Guitar you can play which is neat. I also appreciate the hidden stuff in the game like the phantom fishing rod. Would love to see more things like that where its something hidden across the map to collect. The fishing itself is simple, which I prefer. It's pretty much just click and hold for the most part and isn't something that you'll ever have to stress over or get frustrated with. The mechanic isn't completely mindless but it's not a pain which helps with the game's laid back vibe. Just really chill, like real fishing.

The game is cute, the game is cozy. There's enough actual game there to be engaging, but it's also a really good social space and I do think there is value in the game for that alone. Even if you're not a fan of fishing it's worth giving a shot if you have a bunch of friends who play. So I give it a recommend. Try it out and see how it jives with you.
发布于 2024 年 10 月 31 日。
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有 3 人觉得这篇评测有价值
总时数 3.4 小时
Yeag you should play this.
There's no reason NOT to play this game.
It's free.
But if you want a reason here we go...

The game has a lot of depth in its mechanics, with a lot of unique feeling kart options, some great level designs, and fun items. There is a lot to love even just as a normal casual kart racing game to play with friends. BUT ALSO the game has a fantastic story mode to unlock everything through with unique boss fights and a taste of all the different stages and game modes. There's even multiple endings, including a secret ending that, similar to Bloodborne, requires you to find 3 hidden items throughout the world in order to fight the TRUE final boss. Even with some difficulties on first placing a couple of the stages and the struggles I had with the final boss it only took a little over 3 hours to get through it all so not like it's an egregious time investment either.

The swap from being a Bloodborne themed game to something legally distinct was initially kind of upsetting to hear about. It sucks she got hit by a C&D just before release. What we ended up getting though is still fantastic. The Bloodborne DNA is still there in the weapons and level designs and themeing of things but the swapped around character designs are all really charming. The voice acting is perfect too.

The game nails the PS1 aesthetic, possibly even a little too much (I toned down some of the settings in the options menu before playing all the way through), so if you grew up in the era it will feel right at home. The music is oops all bangers too; highly recommend getting the soundtrack. Can't wait for a chance to play this alongside a group of friends just like the gold ol' Mario Kart days.
发布于 2024 年 10 月 29 日。
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有 8 人觉得这篇评测有价值
总时数 7.8 小时
If you played the first one you more or less know what you're in for:
- Great characters
- Sexy lovecraftian gods
- Strange rituals you must perform to kiss them
- Multiple routes and endings
- Good music
- A damn good story

The sequel takes the already good writing and gameplay of the first and I think does a good job of adding to and improving on the formula. Instead of the one room you now have a whole house to explore and run around avoiding death while you perform various cult rituals. Without spoiling any of the story elements I will say I loved the loop of this one and the overall vibe. Lowkey really wish there were 1000 chapters.

Like the first game the final chapter is a doozy of memorizing all the possible things that could kill you and how to counter them. I got exceptionally lucky with the RNG, getting the same one a few times in a row resulting in a quick and easy zero death run; but even as I was nearing the end of the countdown to victory the tension was palpable and I was just waiting for something to go wrong in the last 30 seconds. It may be over in only a few short hours but every second is worth the price of admission. So have yourself a good time and kiss that goat milf!
发布于 2024 年 10 月 24 日。
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有 6 人觉得这篇评测有价值
总时数 0.0 小时
A solid emotional story that fits in nicely at the end of the game. It's a short run time, will take you about 3 and a half hours to complete, but it's a good addition to the game and I think worth the experience. The Mercenaries content is just a bonus far as I'm concerned and as far as third person mode goes... I dono I feel like the game's environments weren't built for 3rd person and you might have camera trouble? That was the vibe I got going through the DLC stuff at least. Camera shift may not be for me but others may like it and cool for them.

The pricetag may be a bit steep if you're only getting it for the campaign content, but I do think that content is worth the time. If the cost worries you just wait for a sale, steam has enough of them.
发布于 2024 年 10 月 16 日。
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有 17 人觉得这篇评测有价值
总时数 20.0 小时 (评测时 15.9 小时)
One of the best of its genre. RE8 not only is a great action horror game with good feeling combat, interesting exploration, and a decent story; but it also leans into the campy nature of the franchise. Ethan's stubborn "I'm over this ♥♥♥♥♥♥♥♥" attitude and cheesy one liners fit right in with some of the most beloved moments of the series. They're in on the joke and they're reveling in it, while still telling a solid impactful story. Different parts of the game lean on different strengths, mixing things up a bit throughout keeping things from getting too stale or repetitive. One moment you have the classic "move around this area while avoiding a large invincible adversary" the next you get your tense escape room-esque puzzles with no way to fight back against the horror looking for you and then you get your wild over the top action shootouts and giant bosses, which all feel unique and distinct, sprinkled in. A great memorable experience that shouldn't be missed.
发布于 2024 年 10 月 10 日。
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有 2 人觉得这篇评测有价值
总时数 12.0 小时
This may be one of the most mixed bag experiences I have had with a game. And honestly 99% of the game was fantastic with few complaints. But the ending... it was rough. Lets go over the good first...

The visuals are stellar. Honestly when it comes to pixel art I'm easy to please, there are many games that I think look really good. Some have great animation with lots of personality, some are really cute, and others just have a great style, but very few fall into a tier of detail that is awe inspiring. Games like Metal Slug or Symphony of the Night have pixel art that I feel are a step above the rest... and Gestalt sits comfortably up there with them. The animations have so many little details and extra flourish that you can tell they really put their heart and soul into making this game's presentation as impressive as can be.

Gameplay is also pretty solid, if a little easy. There is a simple flow of dodging through enemy attacks and attacking back during the roll cooldown. As someone who has done a bit of speedrunning in games like Symphony of the Night and Katana Zero I do wish there wasn't that cooldown on the roll and that I could do stuff like the backflip for just moving around quicker. That is such a minor nitpick though. The upgrades are cool, the animations for attacks read really clearly, and every time I unlocked something new I had to just sit and play around with it and gush about it. There's some interesting cancels and quick turns you can do with the attacks that come out of the roll/backflip too. I also really appreciated the gun mechanics, how having the gun didn't completely overpower everything and was a resource you had to think carefully on using. Luckily anywhere you needed bullets/charge attacks for had a nearby energy refill so you can't accidentally softlock yourself. Game also has one of my favorite features in a metroidvania, the ability to put your own pins on the map. It was easy to mark down where stuff I would need to revisit later with other abilities were and come back to. Navigation was a breeze and I never felt lost trying to find stuff or felt the need to resort to looking up a map online. Also, mostly a flavor thing, but I loved that the collectables were corgis. Adorable choice, 10/10 no notes. Also the reward for finding them all was really cool (even if it did kind of break the game and trivialize the last couple of boss fights). All that positive said, I did find the game a bit easy. Bosses were really interesting mechanically and I loved their attack patterns but even before the OP upgrade given by the corgis I didn't really have any fights that stood out as a real challenge which was a bit of a shame. Would have been cool to have some secret side super bosses or something to really test one's familiarity with the combat. Or at the very least some extra forms, especially for the last two fights which went way too quickly.

Now for something that is going to be much more hit and miss for people... the pacing and story. Personally I enjoy a good story with plenty of cutscenes and dialog in my Metroidvanias. Some of my favorites in the genre are really text heavy experiences and I think that's fine. And the story here, while nothing groundbreaking or exceptionally memorable, is good enough. I enjoyed it, even if I could see half the twists and reveals coming looooooooong before they start to hint at or address them. At no point was I bored with the narrative or just wishing they would "get on with it already." That said, cutscenes popped up a tad too frequently and interrupted the flow of gameplay a bit. It would have been nice to have more time and more space to explore beyond the narrative bits. There is also an opposite issue with the side quests where very few had much narrative to them and most of them were just "kill x enemies" type stuff. Which is fine, I didn't mind them and was always excited to find a new bounty board but it would have been cool to have bounties that were more than just "farm kill 10 of this new enemy." The couple of side quests that did have some narrative to them were nice but still felt like they could do more with them. Have rolling quests with reoccurring characters that build up a questline and narrative that says something about those characters. Like the barkeep introduced early on who I expected to have more going on but basically stops being relevant past the tutorial/intro sequence.

Now... about the ending... it felt very anti-climatic. The boss fight was barely a fight, super easy to just cheese down and burn through even without the corgi reward. With only one form, as cool as the design was, it just felt like the fight should have been more. But even more egregious than that is what happens right after you win; when he shoots your character and she just falls over and dies. Another character carries you over to the big plot macguffin "Gate to the Abyss" to open it and the game scrolls up and goes to credits. Now there is a post credit scene with a character who was implied to be killed still alive and after the reveal of you being related to them I could see this being a hint that the main character is meant to "come back from the dead." Like the sudden ending, the slew of unanswered questions, and the post credits scene are all obviously setups for a sequel or DLC of some sort. And it would be a really weird choice to kill off the main character and replace them with an NPC that, while plot relevant, doesn't actually do much in the way of fighting or even have much implication to be a fighter. So that's my guess is the idea is it's a setup for a sequel where the beginning is the main character getting revived and maybe that's their plan for her getting metroided and losing abilities and having to re-get skills or something. Which while I see what they're doing and think it's an intriguing setup, until said DLC or sequel are shown to be a possibility it leaves the entire ending of the game feeling really flat and weakens the whole experience.

To summarize without spoilers... I see what they are going for... not sure it's gonna work/pay off... and until a potential sequel or something shows up to explain the ending sours the whole experience a bit. It leaves what would otherwise be a solid 8, maybe even 9 for me into maybe a 6/10 at best. Which leaves me in a weird place. Again I wish there was a middle ground "maybe" option for recommending a game, because while I think there is a great game here with solid gameplay and great art; I feel the ending weakens the whole thing enough that it actively worsens the whole experience. The pacing isn't great and if the story was good enough to make up for the constant interruption of gameplay it would have easily made up for it but the ending is so poorly realized and comes out of nowhere that it's hard to wholeheartedly recommend the game to people.

One final nitpick I wish there was some difficulty settings or some kind of challenge mode, maybe a boss rush or something. Just something to add to the experience I think would do a lot to improve the overall package and give it some good replay value.

I don't regret buying this on release and as someone who has been following and waiting on release for years I'm not really disappointed and I'm glad I got the game right away and gave it a shot. I had a lot of fun with it and think it was a gorgeous experience worth having. I just wish the ultimate payoff was a bit better. I'm interested to see what happens down the line and if there will be another game released in the series. Hopefully I won't have to wait another 4 years staring at the steam listing in my wishlist waiting for the release date to be nailed down if so.
发布于 2024 年 8 月 15 日。
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