2 people found this review helpful
Recommended
170.1 hrs last two weeks / 183.1 hrs on record (110.9 hrs at review time)
Posted: 11 Feb @ 12:42pm
Updated: 11 Feb @ 12:46pm

TLD
9.5/10 - A Masterpiece

If you love games like Red Dead Redemption 2, Mass Effect, or any RPG/Action RPG, you need to play this game.

I was incredibly hyped for Kingdom Come: Deliverance II. I pre-ordered it on Steam and even bought the Collector's Edition from another country because I couldn’t get it in mine. My expectations were sky-high, yet this game still blew me away. The writing, the improvements over the first game, the incredible set pieces, the emotional depth—everything surpassed what I had hoped for.

Pros:
- Pacing is much improved over the first game. KCD1 had moments of self-indulgence, particularly in some side quests. While a small percentage (~5%) still feel that way, the overall flow is much smoother. The slowest part is getting your first horse, but beyond that and some side quests, the pacing is great.
- Side quests are fantastic. I completed about 90%, and the quality ranges from good to amazing (I can think of only two I didn’t like). Some quests add depth to the story, while others bring freshness and a new dimension to the game.
- Immersion is top-tier, rivaling RDR2. If you had issues with immersion in RDR2, you will probably feel the same way in this game.
- Blacksmithing starts off slow and tedious but becomes much more enjoyable as you level up.
- Alchemy is vastly improved—being able to batch-craft potions from level 1 makes it much more useful.
- The number of ways you can solve quests (and side quests) is incredible, and the game rewards paying attention to dialogue rather than just following quest markers.
- Many solutions are never explicitly mentioned but make perfect sense if you think outside the box. For example, if you're helping thieves, you can turn them in to the bailiff or guards. The game never tells you this—you just have to break free from years of games training you to follow the obvious choice.
- The main story is amazing. Warhorse mentioned they wanted to turn Henry from a man into a warrior, but I wasn’t expecting the story to unfold in such a surprising and satisfying way. The last act is wild.
- Hans & Henry are brilliant with their top-tier acting. Many side characters are also brilliantly written and performed, making them easy to connect with.

Cons:
- Sometimes, shadows appear incorrectly, like a rock's shadow being cast in front of an NPC during conversations. It doesn’t happen often but is noticeable.
In one quest, I had to follow an NPC to save his brother from the Cumans, but he wouldn't move. After restarting, he just walked the entire way instead of riding his horse, then died immediately because the quest was supposed to be stealth-based and he walked right in the middle of the camp.
- Some houses and staircases require jumping to enter due to invisible small barrier blocking the entrance.
- I missed having more "Devil’s Pack" side questline like Band of Bastards from the first game.
- In A Woman’s Lot (KCD1), we had date scenes with Theresa. I really missed having similar romantic interactions in this game, especially with multiple romance options.
- Mutt feels too fragile, often going down in one hit even with tanking perks. Additionally, he frequently collides with Henry, which can be frustrating during combat and while navigating the world.
- The blacksmithing system provides very few recipes in the first half of the game, and by the mid-game, you can craft the best sword available, making a large portion of the recipes feel unnecessary. Additionally, I only found one recipe for a polearm.
- In the later stages of the game, some fights that should be challenging become too easy. While it makes sense that Henry, at max level, can cut through most enemies, duels, in particular, feel repetitive due to the effectiveness of master strikes. Introducing enemies who can counter or block master strikes could add more variety and challenge, especially in duels.
- Endgame gear costs twice as much as the richest merchant can afford, making selling high-value loot a hassle.
- The number of perks that define your Henry feels too limited—aside from a few exclusive ones, you can unlock almost all of them. I would love to see more exclusive perks, even if they were just variations of those already in the game.
- Leveling up Marksman feels too tedious, especially since most of the time you'll face multiple enemies running toward you. You can only shoot one or two arrows at best before being surrounded by two or three foes.

Final Thoughts:

Despite some bugs and minor issues, some personal of mine, Kingdom Come: Deliverance II is an absolute masterpiece. The story, immersion, and quest design are a breath of fresh air in a field of creative stagnation in modern gaming. Warhorse took everything great about the first game and refined it, making this a must-play for RPG fans. I finished the game yesterday after 110 hours of gameplay, and I'm still having difficulty measuring it against other games I've played throughout my life. And my feeling right now—this may be because it's a new game—but this is probably the best game I've ever played in my life.
💬 Final Score: 9.5/10 🎯
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