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Recommended
0.0 hrs last two weeks / 11.4 hrs on record (4.6 hrs at review time)
Posted: 19 Apr, 2020 @ 2:19am
Updated: 19 Apr, 2020 @ 2:43pm

I'm writing this review with only 4 hours of gameplay.
also possibly relevant I went to school for game programming.

This is a long review with lots of Ideas and criticism. (devs please read it all even if you don't implement it all)

I like the the game, I really like the game and the Idea behind it.
I do believe however that it needs quite a bit more polishing up.

The main part that I believes needs the most polishing it the "Direct Control" of infantry units.
I have played over 5K hours in CSGO(combined over several accounts) this is a very simple not realistic shooter. I have also played many hours in ARMA 2 and ARMA 3 aswell as Escape From Tarkov these are very realistic shooters. this direct control mode was very unspectacular and did not meet my expectations. in its current state its some weird mixed of the 2 types and is not enjoyable. that being said it very well has the potential to be absolutely amazing in giving someone like me that may lack in rts unit control management skills to compensate with formidable FPS skill to excel in first person combat. Devs in case your still wondering what the issue is movement feels very choppy and not fluid for quick peeks or bullet avoidance. the graphics are also very odd and I feel with the proper shaders and some well placed shadows and ambient occlusion it could really be nice.

in the 4 hours of game that I have played I experienced an unreasonable amount of bugs, HOWEVER I do believe the gameplay is good enough to make up for it but that also worries me that the devs will be more lax with patching because of that.

bugs I had:
units wouldn't move.
helicopter wasting ammo (yes I know about fire at will)
helicopter landing (it blew up in what should have been a safe zone to land)

DEVS THIS IS FOR YOU!

suggestions / ideas (I give you full permission to use my intellectual property for free)

add a "semi realistic" option for fog of war :
where it functions just the same as realistic only there is a slightly noticeable fog over areas that you do not have vision for reminding you that you don't know what is there.

add a version of gameplay called "control point" or similar:
very similar to evacuation but there is no time limit and no CP limit with the objective being to survive as many waves as you can. to balance gameplay have an option to have an additional AI (with a difficulty preset by the user ) join the enemy team every x (also have this set by the user(5,10,15,20) number of waves.

for helicopters with the landing operation when the user hovers over the land button have the game simulate a landing in the back end and if there is a collision that will result in death of the unit turn the button yellow or give a " LANDING AT THIS POSITION IS NOT RECOMMENDED" message on the tool tip.

A mode in between normal and hardcore realism, rather than 60 bullets or 2 bullets make a 10 bullet to kill mode and maybe call it realisticish?

Thank you for taking the time to read :)
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3 Comments
They Call Me God 30 Oct, 2020 @ 6:29pm 
@ https://steamproxy.com/profiles/76561198158138136 Why half ass something?, also a large portion of my criticism was on the RTS portion of the game play so why you're flaming me I'm not sure.
vvbudh 19 Apr, 2020 @ 2:47pm 
No, I agree with him. I'd like to see improvements on the FPS side of the game. I believe we all realize it's an addition to the original RTS, and I appreciate it, so much! But, it's that we want it to be decent. Currently, it is poor. We want it better. We don't expect full AAA FPS gameplay, just make it feel good to play as the infantryman.
allennguyen93 19 Apr, 2020 @ 2:19pm 
lol these FPS players. This game was built on engine that was designed for RTS game. The FPS mode is a supplemental thing. If you expect this game to become a fully functional FPS game like call of duty or CS, you'll be disappointed. This game is a good game as an RTS