1 person found this review helpful
Recommended
0.0 hrs last two weeks / 190.2 hrs on record (161.2 hrs at review time)
Posted: 1 May, 2018 @ 11:25am
Updated: 1 May, 2018 @ 11:32am

So good it will make you question WTF everyone else is spending time and money on when they develop an RPG. It's the best turn-based RPG I've played in a very long time, and one where I actually feel like I'm playing a role. Which is especially good since you all know we can't count on Final Fantasy for that fix anymore.

The Good:
Fully voiced campaign, including all NPC's! (Even big budget titles don't do this!)
All playable characters are customizable, and able to be used as their own character, including recruited companions.
Pick an origin story, or make up your own.
Fun, tactical, and innovative combat system.
Very Replayable.
Moddable, with a custom campaign creator to boot.
As if that wasn't enough, it has a D&D style Game Master mode.

The Bad:
Persuasion is overpowered. Don't get me wrong, I like having a charming character who can talk their way out of some situations, but it seems like most things in this game have persuasion options, sometimes when it wouldn't even make sense for someone to be convinced otherwise. It requires little effort to make a character to fulfill the necessary requirements, as it's easy to pump your main character full of persuasion and let other characters handle other areas. Sometimes I consider this a great boon to the role-playing side of things, but it also makes for a weaker experience in gameplay. One of the weakest aspects of the game in fact, IMO.

While Larian did an excellent job desiging the areas and leveling, enemy level scaling still doesn't exist. I know some people like those moments where you revisit an earlier part of a level and you can just murder everything, but I prefer every combat encounter to have weight.

I enjoy little moments in games like Elder Scrolls, where NPC's act racist, especially toward non-human races, because it's realistic, helps immersion, and gives you an added cause, with characters and concepts to combat. You want to do your character's race justice, perhaps change opinions, or get vengence. It's good for role playing. But in this game TOO MANY characters are racist. I get that they want to add text that changes based on a character's race but, good land, does everyone hate the lizard-folk? It seems like they do! Even the *animals* slander my main character. It just takes a good, immersive idea too far, and just pushes it to the point of being expected and annoying.

Overall, however, the positives outweigh the negatives by far. This is now one of my favorite games of all time, and I could not recommend it more.
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