2 people found this review helpful
Recommended
0.0 hrs last two weeks / 29.1 hrs on record (16.6 hrs at review time)
Posted: 22 Jul, 2023 @ 5:43pm
Updated: 6 Dec, 2023 @ 4:17pm

Recommended with a BIG ASTERISK. If you just want to chill and make fake stickers for a dozen hours or so, cramming as many onto a page to print as you can, you can have fun with this game in that way. It's well priced at $10 for doing that.

But for anyone else I would say this is a pass. The game is lacking in features, content, and QOL. You can not mechanically manage your shop beyond adding and desisting stickers. You can not put things on sale, you can not mark things to only sell the stock you have to get rid of stock, and you can not manage prices at all.

You can not edit stickers you made, including moving/copying a sticker to a different type of sheet. For example if you have a design selling well on plain white paper, you can not copy the design to sell a holographic version, or even edit the sticker at all. Stickers do not tell you the price will be set as you make them, so you could be just shy of having the size for a 3 coin sticker and end up with a 1 coin sticker, with no indications of how big it needs to be.

On the content side, I was really hoping for a bit more too. Basically people post wanting a kind of sticker and when you make them they will buy it. Problem is that customers are not at all demanding, so there are no real goals. Just keep making different types of stickers and you will go through all story-lines with no effort or intent. And there is no difficulty option to make them more picky, nor are there many story customers anyway. There is a decent variety of stickers, but a lot of obvious options are missing. For example you can't easily make your own words, and there are no individual letters.

So again, if you can have fun JUST creating the stickers and doing page space management, there is some chill relaxing fun to be had. But there's a lot of really basic features missing, and not much to the game side of this "game",

Edit:
Having 100%'d and gone deeper into some of the mechanics, I feel the gameplay is even weaker than I first thought. Making neat elaborate stickers is actually worse for you mechanically, because your XP is spread out across the sticker parts you use. Meaning the more you use the slower they rank up, and takes a lot more sales to earn hearts, making it take longer to unlock more sticker elements. There could have been a nice balance here, perhaps randomly award one sticker part full XP and then give the rest a smaller percentage.

The time element is also pretty meaningless. Never was I threatened with being late with a delivery, nor did the time element change how I played beyond forcing me to create stickers more slowly. It's possible this helped with dictating the flow of the game, but I question if I would have enjoyed myself more if I had just turned the timer off to begin with. And if I had to guess I would say I would have. Something to think about.

Something else I forgot to mention in my initial review was the lack of information found on each page. You can't see how many stickers you have in stock on the store page. You can't see how many orders of each sticker you have on the printing page, or how many you have printed. You can't see sticker element levels on the creation page. And also why can't we just click the ordered stickers to put them in the box when we have them in our inventory, rather than having to sort through a hundred stickers in a single file line along the top? All of these would be HUGE QOL improvements.

With nothing left to do, it makes me wish even more that there was a mode where customers were more picky, but would order more stickers when you met their standards.

Edit 2: Nominated this as a cozy game GOTY. In spite of things I wish would be improved, I liked it a lot.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.