1 person found this review helpful
Recommended
3.6 hrs last two weeks / 616.7 hrs on record (210.2 hrs at review time)
Posted: 23 Jun, 2021 @ 4:35am
Updated: 23 Jun, 2021 @ 4:40am

Early Access Review
This is a unique RTS game, although it's not for everyone, it really suits my tastes.

Things I like:
-Slow paced and pretty chill, you usually have a lot of time before you get attacked which lets you focus on building your economy and planning your strategy

-Randomized maps mean that you can't memorize map layouts and puts an emphasis on scouting, while leveling the playing field for newer players

-Some matches can have many players (been in matches with like 20+ players before) on a HUGE map which really changes the way you think about strategy compared to a typical RTS game. Some units may take 5+ minutes to traverse the map for an attack- maybe build a forward base or use faster units instead?

-Rather than being stuck with a preset faction, you choose different cultures as you tech up over the course of the match, allowing you to adapt your strategy to the map and your opponents. Everyone starts as hunter-gatherers in the stone age, but then you could go Europe, and then Eastern Europe, finally culminating in Imperial Russia, which can be further advanced to the USSR.

-All of the different factions naturally results in a huge variety of units, many with interesting unique mechanics rather than simple stat changes. India has a truck full of tigers it can drive into the enemy base and then release upon their workers. Japan has a submarine that is also an mini aircraft carrier which launches suicide jets to crash into enemies, while France has a proper aircraft carrier that can serve as a forward operating base that lets your bombers re-arm and attack with very little downtime. Great Britain is the only faction that can build structures in the ocean, while China cannot build any aircraft, artillery, tanks, or mines (although they can build a supply center that allows them to purchase tanks and artillery from other nations). Germany has a huge cannon that can shoot across the entirety of some maps, and can release small remote controlled mines to blow up enemy vehicles. And there's much more I haven't even mentioned.

-There's a ton of different strategies, and frequent balance updates means the meta never gets too stale. Do you rush armored swordsmen and decimate the nearest base? Or rush to the industrial era without building a single military unit and just hoping you don't get attacked? Risky, but it might be worth it. Or maybe you play it safe, focusing on economy and defenses? One of the few RTS games where you can see a variety of strategies in a match, especially in a team match where frontline players build a strong defense, second line players build an army to rush, while backline players boom their economy.
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