5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 11.3 hrs on record
Posted: 29 Oct, 2017 @ 5:56pm
Updated: 29 Oct, 2017 @ 9:25pm

- MINOR SPOILERS -

Compared to "new order" the game had some improvements under certain aspects and setbacks on others, it overall doesn't deserve the high scores and praises most of critics gave them.

To put it really simply the game received the Doom treatment, the movement in particular is almost an exact copy of the most recent doom game, it works extremely well since one of my issue with new order was the slow movement speed, an other thing it inherited was the music, here i'm not sure it was for the best, i loved the Doom soundtrack but while the low "demonic" tones had a meaning there, here they somewhat feel out of place in my opinion, great inspiration but somewhat of a more original take to it would have been more appreciated.

Gameplay is where the game excels, from the sound of the guns, to the animations, to the particle effects, everything help to give a feel of badassery that surpasses even what we saw in doom 2016, there's not a huge variety of weapons but everyone feels unique and the enemy ai is good expecially compared to the low standards we saw in recent years. My only minor issue is that weapons are too big, if you play with high fov they cover almost half of the screen and it becomes really annoying after a while.

The game wants to be an engaging and immersive single player story and here is where it falls flat. While it has some interesting characters the plot is way too much segmented, it really lacks linearity and continuity, it's not a long journey like in hl2 or metro games, it's a set of missions that don't have too much to do with each other (blow up something, talk to the resistance, get secret documents, kill general ... ). It also ends in a really incomplete way, while in the recent Doom you did what you had to do (stop demonic invasion) and it ended with a cliffhanger, here you don't defeat the nazis, everything you were working on just stops in the last mission, similar to Deus Ex Mankind Divided.
The way they decided to implement really long cutscenes in such a frenetic game is really questionable, they really drop the pasing of the overall experience, it's fun for a while but when it ends up being 5 minutes of cutscenes every 10/15 of gameplay it starts becoming an issue; furthermore they don't help building up an interesting plot, they focus on building up only the characters.

An area where the doom treatment doesn't work is the overabundance of collectables, firstly they are mostly useless, and secondly they don't fit with the approach the game takes : everything in the game tells you to go fast, to just kill and move ahead, from the movement speed, to the narration, to the draining overcharge health but at the same time the game seems to want you to slow down, explore and find secrets; i was once in a room after a gunfight where i had a guy screaming at me to move and just jump to the helicopter to finish the mission while at the same time there were collectables scattered all over that room.

While not a bad game per se, it underwhelmed the high expectations.
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1 Comments
StayFrosty ⚓ 29 Oct, 2017 @ 7:18pm 
The doom vibe you got came from Mick Gordon who did the ost for doom. It's not a bad thing by any measure, Mick's got talent.

Also as long as doom and wolf have existed they have been compared, just sayin..

Game is good.