No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 4.6 hrs on record (3.2 hrs at review time)
Posted: 17 Sep, 2014 @ 5:48pm
Updated: 17 Sep, 2014 @ 5:58pm

tl;dr: From the very short amount of time I've spent with Receiver, I'm happy to say that we need to see more games like this.

I never realized how tired I've gotten of pressing square to reload until I actually managed to do so in Receiver. It's a game and a proof-of-concept in and of itself. I really hate saying stuff like this, but after having enough time with the game, I feel that if I were to grab a pistol like the ones portrayed in the game, I would be somewhat familiar.

The setting is interesting. I love the plain, low-poly, randomly generated environments. I feel like I'm playing in a much darker version of the music video for Dire Straits' Money For Nothing. I've noticed a sort of miniature art-movement within 2D indie games lately where everything is pixelart. After playing this, I want to see more 3D indie games look like Receiver and Glitchhikers. Possibly my only gripe is that a seed will sometimes have spawned me into a dark corridor without a flashlight, though I guess this can play into the vulnerability the game will sometimes put you in.

The one song that plays throughout screams Deus Ex: Human Revolution style Cyberpunk! It's very engaging to listen, though after prolonged listening, the song can get old. Sound design is alright. Nothing fancy, but even though the game explains nothing, you'll immedeatly understand what sound queues mean what from the enemy robots and your pistol. It's all very distinct.

I'm interested in the story too. You're tasked with picking up 11 tapes scattered around the map. I like the story, as it's somewhat concerned in actually talking to the player (I'll paraphrase, as I don't know the quote by heart):
"If you receive this message on a fictional level, we cannot reach you"
It's interesting... and creepy.

My only major gripe is one that I've seen others complaign about on the reviews aswell. Mainly that being that there are very few barriers as to how randomly generated the game is. On very rare occasions, I'd spawn, only to be immedeatly attacked by a zapper from behind. Sure, it doesn't mean much as most of your lives in the game are very short, but the argument stands as being that there must be no situation in any game where it is not the player's fault when he dies, irregardless of how meaningless the death is.

I've only scratched the surface as to what Receiver is. There's so much more to talk about. If you're somewhat interested in this game, and I've convinced you enough, grab it. If you're still somewhat skeptical, grab it when it's on sale.
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